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<title>xavi/airport/cdimg/DATA/SPRITES, branch master</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=master</id>
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<updated>2021-01-01T03:39:17+00:00</updated>
<entry>
<title>Remove intermediate files</title>
<updated>2021-01-01T03:39:17+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-01T03:31:09+00:00</published>
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<id>urn:sha1:47bc9a6d31c1423c2cfa91eb856b35c2aa81f04b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bugfix: minutes were not being retrieved from PLT files.</title>
<updated>2018-11-25T17:02:18+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T17:02:18+00:00</published>
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<id>urn:sha1:64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2</id>
<content type='text'>
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
</content>
</entry>
<entry>
<title>New LEVEL3.</title>
<updated>2018-11-24T12:03:52+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-24T12:03:52+00:00</published>
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<id>urn:sha1:6c687dd30b552d646c87c2361394a1183ef5281a</id>
<content type='text'>
Improvements.
</content>
</entry>
<entry>
<title>* Aircraft.c: files were being loaded each time level was selected.</title>
<updated>2018-02-03T15:05:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-02-03T15:05:37+00:00</published>
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<id>urn:sha1:6364d64cbca986c61b3bea76167610198fbe99bb</id>
<content type='text'>
* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
</content>
</entry>
<entry>
<title>* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.</title>
<updated>2018-01-03T20:17:28+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-01-03T20:17:28+00:00</published>
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<id>urn:sha1:7d14b5036066d9391d52ab73ca4b26c03e3cb6c2</id>
<content type='text'>
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
</content>
</entry>
<entry>
<title>* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.</title>
<updated>2017-12-29T22:19:43+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T22:19:43+00:00</published>
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<id>urn:sha1:67cfc8b2c23177f036eda97f3423d062ba0c3e90</id>
<content type='text'>
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
</content>
</entry>
<entry>
<title>* New LEVEL2.LVL was not being displayed correctly as I forgot to include the new tiles on Game.c.</title>
<updated>2017-12-29T01:57:40+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T01:57:40+00:00</published>
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<id>urn:sha1:fef6629d96f375b98ebb81382c0e8b4ee9b0f48b</id>
<content type='text'>
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
</content>
</entry>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
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<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>Renamed BMP/WAV data to uppercase (Linux case-sensitivity).</title>
<updated>2017-09-16T10:50:06+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-16T10:50:06+00:00</published>
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<id>urn:sha1:286d13d71d017003df4cb44fc4ef4822d9e39c03</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Trimmed ending whitespaces.</title>
<updated>2017-09-15T23:44:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T23:44:42+00:00</published>
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<id>urn:sha1:0d7af34486f15d8f31f8474f17cad698923cadcb</id>
<content type='text'>
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
</content>
</entry>
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