<feed xmlns='http://www.w3.org/2005/Atom'>
<title>xavi/airport/Sprites, branch master</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=master</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/airport/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/'/>
<updated>2021-01-03T19:29:51+00:00</updated>
<entry>
<title>Remove copyrighted images from sprites list</title>
<updated>2021-01-03T19:29:51+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-03T19:29:51+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=ad298095b358d207a57607446e163044cfe461eb'/>
<id>urn:sha1:ad298095b358d207a57607446e163044cfe461eb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add sprites LICENSE file</title>
<updated>2021-01-03T01:53:06+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-03T01:53:06+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=574853a68638dace70939fbbb633050bfc65f28c'/>
<id>urn:sha1:574853a68638dace70939fbbb633050bfc65f28c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove copyrighted OSI logo from project</title>
<updated>2021-01-03T01:52:28+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-03T01:47:33+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=fdd02c3b8386d7bac3092063f98fd5b9aed90be7'/>
<id>urn:sha1:fdd02c3b8386d7bac3092063f98fd5b9aed90be7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove copyrighted BCNGW logo</title>
<updated>2021-01-03T01:52:19+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-03T01:04:56+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=a76d0a875cb6b405971c7bd0e82bb8d36e9412f2'/>
<id>urn:sha1:a76d0a875cb6b405971c7bd0e82bb8d36e9412f2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support CMake</title>
<updated>2021-01-01T03:39:13+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2020-12-31T02:23:32+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=9c91d194cd688228baf2214d369ddaa40fb5e6b7'/>
<id>urn:sha1:9c91d194cd688228baf2214d369ddaa40fb5e6b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed city background.</title>
<updated>2018-11-25T20:07:28+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T20:07:28+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=f8f976763b4d272b4801f8b99eb542caa12fc3fe'/>
<id>urn:sha1:f8f976763b4d272b4801f8b99eb542caa12fc3fe</id>
<content type='text'>
Fixed some serious issues regarding building and tile data.
</content>
</entry>
<entry>
<title>Bugfix: minutes were not being retrieved from PLT files.</title>
<updated>2018-11-25T17:02:18+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T17:02:18+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2'/>
<id>urn:sha1:64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2</id>
<content type='text'>
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
</content>
</entry>
<entry>
<title>* Aircraft.c: files were being loaded each time level was selected.</title>
<updated>2018-02-03T15:05:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-02-03T15:05:37+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=6364d64cbca986c61b3bea76167610198fbe99bb'/>
<id>urn:sha1:6364d64cbca986c61b3bea76167610198fbe99bb</id>
<content type='text'>
* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
</content>
</entry>
<entry>
<title>* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.</title>
<updated>2018-01-03T20:17:28+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-01-03T20:17:28+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=7d14b5036066d9391d52ab73ca4b26c03e3cb6c2'/>
<id>urn:sha1:7d14b5036066d9391d52ab73ca4b26c03e3cb6c2</id>
<content type='text'>
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
</content>
</entry>
<entry>
<title>* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.</title>
<updated>2017-12-29T22:19:43+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T22:19:43+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=67cfc8b2c23177f036eda97f3423d062ba0c3e90'/>
<id>urn:sha1:67cfc8b2c23177f036eda97f3423d062ba0c3e90</id>
<content type='text'>
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
</content>
</entry>
</feed>
