<feed xmlns='http://www.w3.org/2005/Atom'>
<title>xavi/airport/Source/Timer.h, branch v0.1</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=v0.1</id>
<link rel='self' href='https://gitea.privatedns.org/xavi/airport/atom?h=v0.1'/>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/'/>
<updated>2017-12-26T21:18:37+00:00</updated>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=4eaa6c091f97ca3455b2ae48a5f68867c0f7768e'/>
<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>* Trimmed ending whitespaces.</title>
<updated>2017-09-15T23:44:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T23:44:42+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=0d7af34486f15d8f31f8474f17cad698923cadcb'/>
<id>urn:sha1:0d7af34486f15d8f31f8474f17cad698923cadcb</id>
<content type='text'>
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
</content>
</entry>
<entry>
<title>+ System timer functions now moved to a separate source file, Timer.c/Timer.h.</title>
<updated>2017-08-10T20:39:31+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-10T20:39:31+00:00</published>
<link rel='alternate' type='text/html' href='https://gitea.privatedns.org/xavi/airport/commit/?id=f17b15bdffe45810eebc7695c10f1d7fc34af014'/>
<id>urn:sha1:f17b15bdffe45810eebc7695c10f1d7fc34af014</id>
<content type='text'>
* Added some more comments on Game.c.
* On GamePathToTile(), duplicate checks for existing tile have been replaced by calls to GameWaypointCheckExisting().
</content>
</entry>
</feed>
