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<title>xavi/airport/Source/Sfx.h, branch master</title>
<subtitle>PS1 video game
</subtitle>
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<updated>2018-11-24T14:38:04+00:00</updated>
<entry>
<title>Temporarily removed CDDA tracks</title>
<updated>2018-11-24T14:38:04+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-24T14:38:04+00:00</published>
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<id>urn:sha1:e4ab93f21e73dd86c41c754f4401f87f58c80afe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added "const" qualifier to some functions.</title>
<updated>2018-11-18T19:03:35+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-18T19:03:35+00:00</published>
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<content type='text'>
"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
</content>
</entry>
<entry>
<title>* Increased number of events on SYSTEM.CNF.</title>
<updated>2018-03-22T19:50:53+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-03-22T19:50:53+00:00</published>
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<id>urn:sha1:4887461e35b64c697cbabaf0268c77ae68576c5e</id>
<content type='text'>
Minor changes?
</content>
</entry>
<entry>
<title>* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.</title>
<updated>2017-12-29T22:19:43+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T22:19:43+00:00</published>
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<id>urn:sha1:67cfc8b2c23177f036eda97f3423d062ba0c3e90</id>
<content type='text'>
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
</content>
</entry>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
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<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>* Trimmed ending whitespaces.</title>
<updated>2017-09-15T23:44:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T23:44:42+00:00</published>
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<id>urn:sha1:0d7af34486f15d8f31f8474f17cad698923cadcb</id>
<content type='text'>
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
</content>
</entry>
<entry>
<title>* Implemented aircraft collision. But it would not detect collision in some cases.</title>
<updated>2017-06-06T04:52:46+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-06-06T04:52:46+00:00</published>
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<id>urn:sha1:1244505327009142c80140e44c86138f4fd6ae07</id>
<content type='text'>
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
</content>
</entry>
<entry>
<title>* Updated.</title>
<updated>2017-02-04T14:31:41+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-02-04T14:31:41+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Initial commit</title>
<updated>2017-02-04T13:49:08+00:00</updated>
<author>
<name>Xavier Del Campo</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-02-04T13:49:08+00:00</published>
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