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<title>xavi/airport/Source/Serial.c, branch v0.1</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=v0.1</id>
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<updated>2021-01-03T00:15:57+00:00</updated>
<entry>
<title>Deprecate dprintf over printf</title>
<updated>2021-01-03T00:15:57+00:00</updated>
<author>
<name>Xavier Del Campo Romero</name>
<email>xavi.dcr@tutanota.com</email>
</author>
<published>2021-01-02T02:29:16+00:00</published>
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<id>urn:sha1:2a3366c4722ce9caca155a156145db6a7fc34a17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed SIO interrupt (it caused VBlank ISR not to be triggered).</title>
<updated>2018-11-30T00:34:40+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-30T00:34:40+00:00</published>
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<id>urn:sha1:8fcf5bf1f74873f49b792d3e3f661a2e7feda673</id>
<content type='text'>
Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
</content>
</entry>
<entry>
<title>Bugfix: minutes were not being retrieved from PLT files.</title>
<updated>2018-11-25T17:02:18+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T17:02:18+00:00</published>
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<id>urn:sha1:64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2</id>
<content type='text'>
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
</content>
</entry>
<entry>
<title>Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).</title>
<updated>2018-11-23T12:57:38+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T12:57:38+00:00</published>
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<id>urn:sha1:3b80f74ce10cfd7e55199dcb9a8c4b80598227d2</id>
<content type='text'>
Improved const-correctness and scope for some variables.
</content>
</entry>
<entry>
<title>* Trimmed ending whitespaces.</title>
<updated>2017-09-15T23:44:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T23:44:42+00:00</published>
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<id>urn:sha1:0d7af34486f15d8f31f8474f17cad698923cadcb</id>
<content type='text'>
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
</content>
</entry>
<entry>
<title>* Minor changes (spaces between "if"/"for"... instructions).</title>
<updated>2017-08-30T21:29:57+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-30T21:29:57+00:00</published>
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<id>urn:sha1:69027a04e3d2eb10708243295dec3655c4ccdca5</id>
<content type='text'>
+ Added output ELF file with debugging symbols for nocash.
</content>
</entry>
<entry>
<title>* Added comments on System.</title>
<updated>2017-07-27T05:41:25+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-07-27T05:41:25+00:00</published>
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<id>urn:sha1:153f078ec20cc442dd4dbe802dbd5fcb1748fcca</id>
<content type='text'>
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
</content>
</entry>
<entry>
<title>+ Added support for SIO (Serial Input Output).</title>
<updated>2017-07-20T20:36:19+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-07-20T20:36:19+00:00</published>
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<id>urn:sha1:cb1c0345c766fada621b521ca39aac02ae25056b</id>
<content type='text'>
* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
</content>
</entry>
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