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<title>xavi/airport/Source/PltParser.h, branch master</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=master</id>
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<updated>2018-11-23T12:57:38+00:00</updated>
<entry>
<title>Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).</title>
<updated>2018-11-23T12:57:38+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T12:57:38+00:00</published>
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<id>urn:sha1:3b80f74ce10cfd7e55199dcb9a8c4b80598227d2</id>
<content type='text'>
Improved const-correctness and scope for some variables.
</content>
</entry>
<entry>
<title>Added "const" qualifier to some functions.</title>
<updated>2018-11-18T19:03:35+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-18T19:03:35+00:00</published>
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<id>urn:sha1:2ccc0f5edd5f8e61bd0760f30b2d66f2d977b2bf</id>
<content type='text'>
"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
</content>
</entry>
<entry>
<title>* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.</title>
<updated>2017-12-29T22:19:43+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T22:19:43+00:00</published>
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<id>urn:sha1:67cfc8b2c23177f036eda97f3423d062ba0c3e90</id>
<content type='text'>
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
</content>
</entry>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
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<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>* Include directives are now moved to .c instead of .h, as it should really be...</title>
<updated>2017-08-06T02:17:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-06T02:17:09+00:00</published>
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<id>urn:sha1:8700a329d07bae49228f10b50999a161a235d140</id>
<content type='text'>
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
</content>
</entry>
<entry>
<title>* Implemented aircraft collision. But it would not detect collision in some cases.</title>
<updated>2017-06-06T04:52:46+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-06-06T04:52:46+00:00</published>
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<id>urn:sha1:1244505327009142c80140e44c86138f4fd6ae07</id>
<content type='text'>
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
</content>
</entry>
<entry>
<title>* Updated.</title>
<updated>2017-02-04T14:31:41+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-02-04T14:31:41+00:00</published>
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</entry>
<entry>
<title>Initial commit</title>
<updated>2017-02-04T13:49:08+00:00</updated>
<author>
<name>Xavier Del Campo</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-02-04T13:49:08+00:00</published>
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