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<title>xavi/airport/Source/MapEditor, branch master</title>
<subtitle>PS1 video game
</subtitle>
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<updated>2018-11-29T00:29:43+00:00</updated>
<entry>
<title>Blue background dimensions are now limited to drawing enviroment's.</title>
<updated>2018-11-29T00:29:43+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-29T00:29:43+00:00</published>
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<id>urn:sha1:26bfe68b0964bf5cc94da480749cc580c9c99e78</id>
<content type='text'>
Fixed X position for "Remaining aircraft" and "Next aircraft" messages in GameGui.c
</content>
</entry>
<entry>
<title>Some important bugfixes.</title>
<updated>2018-11-29T00:07:06+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-29T00:07:06+00:00</published>
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<id>urn:sha1:9cbaf49e93758b50e82a4d7d42762de242e7f086</id>
<content type='text'>
Added BUILDING_ATC_LOC.
Added more levels.
</content>
</entry>
<entry>
<title>TILE_TAXIWAY_CORNER_GRASS_3 added to accepted tiles list.</title>
<updated>2018-11-26T23:26:41+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-26T23:26:41+00:00</published>
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<id>urn:sha1:3de2130b6070bb9012d81e290fda452db42e069f</id>
<content type='text'>
Building edition is now supported on MapEditor!
LEVEL2.LVL now has some buildings laying around.
</content>
</entry>
<entry>
<title>Removed city background.</title>
<updated>2018-11-25T20:07:28+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T20:07:28+00:00</published>
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<id>urn:sha1:f8f976763b4d272b4801f8b99eb542caa12fc3fe</id>
<content type='text'>
Fixed some serious issues regarding building and tile data.
</content>
</entry>
<entry>
<title>Bugfix: minutes were not being retrieved from PLT files.</title>
<updated>2018-11-25T17:02:18+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T17:02:18+00:00</published>
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<id>urn:sha1:64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2</id>
<content type='text'>
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
</content>
</entry>
<entry>
<title>* LEVEL3.PLT was incorrectly using Windows CRLF end of line.</title>
<updated>2018-11-25T11:32:16+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-11-25T11:32:16+00:00</published>
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<id>urn:sha1:135a1e93cb9b3a859c4269a94ababe33b3558f9a</id>
<content type='text'>
* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
</content>
</entry>
<entry>
<title>Temporarily removed CDDA tracks</title>
<updated>2018-11-24T14:38:04+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-24T14:38:04+00:00</published>
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<id>urn:sha1:e4ab93f21e73dd86c41c754f4401f87f58c80afe</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New LEVEL3.</title>
<updated>2018-11-24T12:03:52+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-24T12:03:52+00:00</published>
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<id>urn:sha1:6c687dd30b552d646c87c2361394a1183ef5281a</id>
<content type='text'>
Improvements.
</content>
</entry>
<entry>
<title>Minor improvements</title>
<updated>2018-11-23T14:02:41+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T14:02:41+00:00</published>
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<id>urn:sha1:d2dc5a7b15333d692e461da8ef4c7b1caf8582d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>gscene and ui are now allocated on the stack and not the heap.</title>
<updated>2018-11-23T12:22:17+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T12:22:17+00:00</published>
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<id>urn:sha1:a923f153f906144de599024148fc868e234d06cd</id>
<content type='text'>
</content>
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