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<title>xavi/airport/Source/MapEditor/tileset.ini, branch master</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=master</id>
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<updated>2018-11-25T17:02:18+00:00</updated>
<entry>
<title>Bugfix: minutes were not being retrieved from PLT files.</title>
<updated>2018-11-25T17:02:18+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-25T17:02:18+00:00</published>
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<id>urn:sha1:64dbf5cdd5c16ab6ccdadcfd66949aba5b8fa1e2</id>
<content type='text'>
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
</content>
</entry>
<entry>
<title>* LEVEL3.PLT was incorrectly using Windows CRLF end of line.</title>
<updated>2018-11-25T11:32:16+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-11-25T11:32:16+00:00</published>
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<id>urn:sha1:135a1e93cb9b3a859c4269a94ababe33b3558f9a</id>
<content type='text'>
* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
</content>
</entry>
<entry>
<title>Removed warning caused by implicit casting from double to int.</title>
<updated>2018-11-18T19:25:04+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-18T19:25:04+00:00</published>
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<id>urn:sha1:e7e764e7aa6ab13e7c0bb7025da5031c8fef6e47</id>
<content type='text'>
Windows-like path was being incorrectly used.
Added tileset.ini
</content>
</entry>
<entry>
<title>* New LEVEL2.LVL was not being displayed correctly as I forgot to include the new tiles on Game.c.</title>
<updated>2017-12-29T01:57:40+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T01:57:40+00:00</published>
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<id>urn:sha1:fef6629d96f375b98ebb81382c0e8b4ee9b0f48b</id>
<content type='text'>
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
</content>
</entry>
<entry>
<title>* Added "Save map" function to MapEditor.</title>
<updated>2017-12-27T12:08:36+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-27T12:08:36+00:00</published>
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<id>urn:sha1:eb6f4d6d8cc6d895c7c6185b20eb93da1fdd8b3b</id>
<content type='text'>
* Tiles can be now modified runtime.
+ tileset.ini now allows configuring tileset layout in an easy way.
</content>
</entry>
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