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<title>xavi/airport/Source/Aircraft.h, branch master</title>
<subtitle>PS1 video game
</subtitle>
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<updated>2018-11-25T11:32:16+00:00</updated>
<entry>
<title>* LEVEL3.PLT was incorrectly using Windows CRLF end of line.</title>
<updated>2018-11-25T11:32:16+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2018-11-25T11:32:16+00:00</published>
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<id>urn:sha1:135a1e93cb9b3a859c4269a94ababe33b3558f9a</id>
<content type='text'>
* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
</content>
</entry>
<entry>
<title>Aircraft are now auto-locked when entering "ShowAircraftData" menu.</title>
<updated>2018-11-24T10:56:04+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-24T10:56:04+00:00</published>
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<id>urn:sha1:ce0027e87fe9be70000e53f52f185321bae3e35e</id>
<content type='text'>
Minor fixes and improvements.
Path is shown when selecting a moving aircraft.
</content>
</entry>
<entry>
<title>Fixed critical bug that provoked an accidental access to a NULL pointer.</title>
<updated>2018-11-23T13:44:21+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T13:44:21+00:00</published>
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<id>urn:sha1:ca6e4a13aa1b0d696b375fbd1ad43933174d34b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).</title>
<updated>2018-11-23T12:57:38+00:00</updated>
<author>
<name>Xavier ASUS</name>
<email>xavi92psx@gmail.com</email>
</author>
<published>2018-11-23T12:57:38+00:00</published>
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<id>urn:sha1:3b80f74ce10cfd7e55199dcb9a8c4b80598227d2</id>
<content type='text'>
Improved const-correctness and scope for some variables.
</content>
</entry>
<entry>
<title>* RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.</title>
<updated>2017-12-29T22:19:43+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-29T22:19:43+00:00</published>
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<id>urn:sha1:67cfc8b2c23177f036eda97f3423d062ba0c3e90</id>
<content type='text'>
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
</content>
</entry>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
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<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>* Trimmed ending whitespaces.</title>
<updated>2017-09-15T23:44:42+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T23:44:42+00:00</published>
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<id>urn:sha1:0d7af34486f15d8f31f8474f17cad698923cadcb</id>
<content type='text'>
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
</content>
</entry>
<entry>
<title>* Include directives are now moved to .c instead of .h, as it should really be...</title>
<updated>2017-08-06T02:17:09+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-06T02:17:09+00:00</published>
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<id>urn:sha1:8700a329d07bae49228f10b50999a161a235d140</id>
<content type='text'>
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
</content>
</entry>
<entry>
<title>* Added font spacing parameter.</title>
<updated>2017-06-28T14:19:36+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-06-28T14:19:36+00:00</published>
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<id>urn:sha1:bd23878d45f3e0ec2336b903bacc110688aac9bd</id>
<content type='text'>
* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
</content>
</entry>
<entry>
<title>* Implemented aircraft collision. But it would not detect collision in some cases.</title>
<updated>2017-06-06T04:52:46+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-06-06T04:52:46+00:00</published>
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<id>urn:sha1:1244505327009142c80140e44c86138f4fd6ae07</id>
<content type='text'>
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
</content>
</entry>
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