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<title>xavi/airport/Levels/LEVEL1.PLT, branch master</title>
<subtitle>PS1 video game
</subtitle>
<id>https://gitea.privatedns.org/xavi/airport/atom?h=master</id>
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<updated>2017-12-26T21:18:37+00:00</updated>
<entry>
<title>* Slight optimization: all comparations against true are now compared against != false.</title>
<updated>2017-12-26T21:18:37+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-12-26T21:18:37+00:00</published>
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<id>urn:sha1:4eaa6c091f97ca3455b2ae48a5f68867c0f7768e</id>
<content type='text'>
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
</content>
</entry>
<entry>
<title>Bugfix: ptrPlayer-&gt;SelectedAircraft was being substracted when == 0 and caused a game crash. Bugfix: aircraft did not stop when DIR_SOUTH.</title>
<updated>2017-09-22T23:32:26+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-22T23:32:26+00:00</published>
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<id>urn:sha1:e6d41c59ffa15dee7f8bc9d7ea0e12ac682da595</id>
<content type='text'>
</content>
</entry>
<entry>
<title>+ Added BIN/CUE image for non-CDDA mode.</title>
<updated>2017-09-16T01:35:52+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-16T01:35:52+00:00</published>
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<id>urn:sha1:56ed60ff3a9fd44a3bc91a0699ef9dcc1f476f66</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* Removed unneeded -g flag from Makefile.</title>
<updated>2017-09-16T01:21:15+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-16T01:21:15+00:00</published>
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<id>urn:sha1:6629a61c3bde7a79c7ac32d6bffbc72e31e91fc3</id>
<content type='text'>
* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
</content>
</entry>
<entry>
<title>* Corrected dependencies for Makefile (.elf was being rebuilt every time, as well as .bin/.cue).</title>
<updated>2017-09-15T21:04:25+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-09-15T21:04:25+00:00</published>
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<id>urn:sha1:7ba159f6e7278b494ec98e527b5bb8a282864cf0</id>
<content type='text'>
* Removed useless macro MAIN_MENU_FILES.
</content>
</entry>
<entry>
<title>* Minor changes (spaces between "if"/"for"... instructions).</title>
<updated>2017-08-30T21:29:57+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-30T21:29:57+00:00</published>
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<id>urn:sha1:69027a04e3d2eb10708243295dec3655c4ccdca5</id>
<content type='text'>
+ Added output ELF file with debugging symbols for nocash.
</content>
</entry>
<entry>
<title>* Added some comments on Game.c.</title>
<updated>2017-08-09T20:51:15+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-08-09T20:51:15+00:00</published>
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<id>urn:sha1:b807ee7ca59c13bbc698595da5e56eb6dd6daa2f</id>
<content type='text'>
* Some performance optimizations on Game.c (removed unneeded "for" loops).
* Timer 2 is now handler (ISR still not working).
* SYSTEM.CNF: EVENT parameter increased to 7.
</content>
</entry>
<entry>
<title>* Added comments on System.</title>
<updated>2017-07-27T05:41:25+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-07-27T05:41:25+00:00</published>
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<id>urn:sha1:153f078ec20cc442dd4dbe802dbd5fcb1748fcca</id>
<content type='text'>
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
</content>
</entry>
<entry>
<title>* Bugfix: index for selectedAircraft is recalculated when a new aircraft is spawned.</title>
<updated>2017-06-04T12:00:56+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-06-04T12:00:56+00:00</published>
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<id>urn:sha1:c43347edb7d422b902360a44a7bd0b0a20f941f2</id>
<content type='text'>
* Initial implementation for minimum spawn time in parkings.
* GfxIsGPUBusy() check added for MemCard.
</content>
</entry>
<entry>
<title>* Used runway is now freed if state == STATE_APPROACH.</title>
<updated>2017-05-31T05:24:00+00:00</updated>
<author>
<name>XaviDCR92</name>
<email>xavi.dcr@gmail.com</email>
</author>
<published>2017-05-31T05:24:00+00:00</published>
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<id>urn:sha1:92c65ff3b240678ab864e4eb574e02f6151bdbe4</id>
<content type='text'>
TODO: Free runway on state == STATE_READY_TAKEOFF or STATE_ENTERING_RWY.
</content>
</entry>
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