#ifndef PLAYER_H__ #define PLAYER_H__ /* ************************************** * Includes * * **************************************/ #include #include "Unit.h" /* ************************************** * Defines * * **************************************/ /* ************************************** * Structs and enums * * **************************************/ /* ************************************** * Class definition * * **************************************/ class Player { public: enum tResource { RESOURCE_TYPE_WOOD, RESOURCE_TYPE_FOOD, RESOURCE_TYPE_GOLD, MAX_RESOURCE_TYPES }; explicit Player(const char* const strPlayerName); virtual void drawHandler(void) = 0; const char* getName(void) {return _name;} void setName(const char* const strName); protected: enum { MAX_NAME_LENGTH = 16, MAX_UNITS = 32 }; void handleUnits(void); void drawUnits(void); uint16_t _resourcesMap[MAX_RESOURCE_TYPES]; char _name[MAX_NAME_LENGTH]; Unit _unitsMap[MAX_UNITS]; }; #endif /* PLAYER_H__ */