#ifndef GAMEPLAY_H__ #define GAMEPLAY_H__ /* ******************************************************************* * Includes * ******************************************************************/ #include "HumanPlayer.h" #include /* ******************************************************************* * Defines * ******************************************************************/ /* ******************************************************************* * Global types definition * ******************************************************************/ struct tGameConfig { HumanPlayer* pHumanPlayerData; uint8_t u8NHumanPlayers; Camera& cam; }; /* ******************************************************************* * Global variables declaration * ******************************************************************/ /* ******************************************************************* * Global functions declaration * ******************************************************************/ void Game(const struct tGameConfig& sGameConfig); /* ******************************************************************* * Class definition * ******************************************************************/ #endif /* GAMEPLAY_H__ */