LibreWands/Documentation/Articles/GameDesign.tex

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% Copyright © 2023 Ryan "Lofenyy" Medeiros.
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% This file is part of LibreWands.
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% LibreWands is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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\chapter{Game Design}
The information in this chapter are merely suggestions. I've designed the engine to allow for as much creative freedom as possible. Feel free to break the rules, if it creates a more fun and/or interesting gaming experience.
The main concept of the game revolves around the idea of people carrying powerful monsters with them as they travel. They may choose to battle these monsters. The objective of this game is to collect all magic wands, which can be obtained from monster champions. To collect them all, is to become the best monster coach in the region. We focus mainly on early modern Southern European culture, including tarot cards, classical elements, rennaissance and baroque culture.
\section{Cities and Towns}
For every city except the first, the following should be present and accessible.
\begin{itemize}
\item Heal Center per city.
\item Item center per city.
\item Wand Center per city.
\item Storyline quest.
\item Dungeon quest.
\item Amenity quest.
\end{itemize}