Added a few cities.

This commit is contained in:
Ryan "Lofenyy" Medeiros 2023-07-07 15:19:45 -06:00
parent 1afc4a717c
commit f0350d8f35
3 changed files with 103 additions and 212 deletions

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<rect y="0%" x="0%" width="100%" height="100%" fill="white" stroke="black" />
<g stroke="black" stroke-width="3">
<line x1="200" y1="200" x2="800" y2="200" />
<line x1="200" y1="200" x2="400" y2="200" />
<line x1="200" y1="400" x2="600" y2="400" />
<line x1="200" y1="600" x2="800" y2="600" />
<line x1="200" y1="800" x2="800" y2="800" />

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@ -34,7 +34,7 @@ Region \# & Name & Associated Tarot Card \\
22 & Persia & The World\\
\end{tabular}
\section{Botan}
\section{Region of Botan}
\begin{center}
\includegraphics[scale=0.4]{../Build/Art/Botan Map.png}\\
@ -73,382 +73,262 @@ A small democracy. Truly, the region is almost entirely governed by the municipa
\subsection{Places}
\MonCityA{Coffee City}{Earth}{$420km^2$}
\MonCityB
\MonCity{Dill City}{Ice}{$420km^2$}
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(inspired by Celadon)
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\MonCityA{Vanilla City}{Flying}{$420km^2$}
\MonCityB
\MonCity{Cumin City}{Electric}{$420km^2$}
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(inspired by Lumoise)
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\MonCityA{Cardamom City}{Fire}{$420km^2$}
\MonCityB
\MonCity{Rosemary City}{Light}{$420km^2$}
{
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Surrounded by Rolling hills out in an otherwise grassy field. A small city made from wooden buildings. A rather quiet city overall. The roads are paved with gravel. and the sidewalks are made of wood. It has a strange, sleepy aesthetic. The city has an overall dreary and nostalgic feel to it. Everywhere you go, when you're alone, you feel like you're being watched.
(inspired by a town from my dreams + Lavender Town)
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Rolling grassy hills. Too hilly for large farms.
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Small shops drive the economy here.
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A highly superstitious culture. There's a festival which honors the dead through dance and music. The food mostly consists of chicken, root and green vegetables, and grain. The architecture is wooden, and the roads are paved with gravel. The guitar is a common instrument here.
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The main focus of government here is the maintenance of social services, like the post office and hospital.
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\MonCityA{Cumin City}{Water}{$420km^2$}
\MonCityB
\MonCity{Vanilla City}{Earth}{$420km^2$}
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(inspired by Cyllage)
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\MonCityA{Rosemary City}{Light}{$420km^2$}
\MonCityB
\MonCity{Bay City}{Grass}{$420km^2$}
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Largely forested overall. Very fresh smelling air. It's humid, but not too hot. The paths are paved with cobblestone.
(inspired by Violet City, Eterna City, Irricana and Middle Earth)
}
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Rolling hills make it difficult to farm here. Trees surround the city in all directions.
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Logging is a popular career out here. The local shops drive much of the economy. A more impovershed area overall due to the lack of work.
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There's an annual bonfire festival that showcases excellent food and music. Large feasts of root vegetables and beef. The recorder, guitar, guitalele, ukulele and fiddle are often played during the festival, though the latter instruments are more rare. Football is the most common sport out here. Wooden buildings dominate the architecture style.
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The local government works hard on providing social services to those who need it. They also crack down on poaching.
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\begin{itemize}
\item Post Office
\item Wand Center
\item Heal Center
\item Grocer
\item General Store
\end{itemize}
}
\MonCityA{Bay City}{Grass}{$420km^2$}
\MonCityB
\MonCity{Cardamom City}{Fire}{$420km^2$}
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(inspired by Sootopolis)
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\MonCityA{Nutmeg City}{Electric}{$420km^2$}
\MonCityB
\MonCity{Coffee City}{Dark}{$420km^2$}
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(inspired by Lavender Town)
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\MonCityA{Basil City}{Radio}{$420km^2$}
\MonCityB
\MonCity{Paprika City}{Flying}{$420km^2$}
{
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A large, sprawling city. Highly dense with people with few shops inbetween. Very tall buildings.
(inspired by GoldenRod City)
}
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Artificially flattened to help support the development of more buildings. Many of the previously surrounding trees have been removed. It's gets very hot here, and the humidity makes it uncomfortable, unlike in other areas.
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A huge shopping center with all kinds of imported goods from all over the world. Logistics also plays a very large role overall in the economy.
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A far less superstitious culture than the rest. The food tends to be rather starchy. Football is a common passtime, but less so than in other cities. The architecture is steel and concrete. The music is strange, consisting of chromatic harmonicas, guitars, banjos, accordions and drum kits.
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The government largely focuses on reducing the amount of counterfeit goods that are created and sold in the city.
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\MonCityA{Paprika City}{Dark}{$420km^2$}
\MonCityB
\MonCity{Basil City}{Radio}{$420km^2$}
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(inspired by Castela City)
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\MonCityA{Dill City}{Ice}{$420km^2$}
\MonCityB
\MonCity{Nutmeg City}{Water}{$420km^2$}
{
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The hot and humid climate, fresh salty air. Blue skies and blue water, contrasted by the orange-copper ceramic roof tiles and white house bodies. Overall, a very silent place, aside from the crashing waves near the shore and chirping birds.
(inspired by Kiki's Delivery Service)
}
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Sweeping hills and sandy beaches. Hot and humid. Very densely populated overall with a large diversity of people.
}
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Very largely run by the logistics industry. Lots of shops selling all kinds of goods. The densest city in Botan by population.
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The guitar, guitalele and ukulele are very common instruments here, often used to play folk music. An annual festival once a year takes place on the beaches, mostly featuring the folk music, delicious food, mostly pork and chicken, bread and sweets. Volleyball is by far the most popular sport. The fashion is peculiar, lots of striped cotton shirts tucked into slim straight jeans. A highly superstitious culture.
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The municipal government is largely focused on providing social services and cracking down on illegal immigration and illegally imported goods.
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\begin{itemize}
\item Post Office
\item Wand Center
\item Heal Center
\item Grocer
\item General Store
\item Magic Shop
\end{itemize}
}
\MonCityA{Salt Town}{NA}{$420km^2$}
\MonCityB
\MonTown{Salt Town}{$420km^2$}
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This is your hometown. A small town residing in the far North. Home of the famous doctor X. (inspired by New Bark Town)
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A frequent place of invasion due to being close to the one border of the region. An ideal place for settlement frequently torn down by outside forces. There hasn't been an invasion since 1750, so this town has had time to settle properly.
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While not as cold as Dill city, the air here is moist and the Northern location causes nights to border on freezing. During the day, temperatures regularly reach as high as 30 degrees celsius. A mostly forested area.
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\MonCityA{Pepper Town}{NA}{$420km^2$}
\MonCityB
\MonTown{Oregano Town}{$420km^2$}
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A very small settlement in the far North.
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A very frequently invaded and destroyed settlement. Nothing has really been able to develop here for long. There is no access to the border crossing from here.
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Humid and relatively cold.
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\MonCityA{Chilli Town}{NA}{$420km^2$}
\MonCityB
\MonTown{Pepper Town}{$420km^2$}
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A bustling small town on the turn of becoming a city. It has a strong tech economy with an electronics laboratory. The shops here drive much of the economy. (Inspired by Jubilife)
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Peaceful, given a lot of time to develop.
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An overall well fortified location. Hot and humid while being reasonably far from the coasts of Basil and Nutmeg City.
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\MonCityA{Oregano Town}{NA}{$420km^2$}
\MonCityB
\MonTown{Chilli Town}{$420km^2$}
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Closest landmark from the port town of Nutmeg City. A rich economy from the clean wind energy produced here. Not far from Paprika and Coffee City. (Inspired by Malie)
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Peaceful, given a lot of time to develop. The windmills have been a staple here for some time.
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I'm filling in this obligatory line so that the pages of this document will align themselves correctly.
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\MonRoute{Route 1}

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@ -82,7 +82,7 @@
}
% - name, type, area, description, History, Geography, Demographics, Economy, Culture, Government, places,
\newcommand{\MonCityA}[3]
\newcommand{\MonCity}[9]
{
\subsubsection{#1}
\begin{center}
@ -92,28 +92,39 @@
\item[type] #2
\item[area] #3
\end{description}
}
\newcommand{\MonCityB}[8]
{
\paragraph{Description}
#1
\paragraph{History}
#2
\paragraph{Geography}
#3
\paragraph{Demographics}
#4
\paragraph{Economy}
\paragraph{Geography}
#5
\paragraph{Culture}
\paragraph{Economy}
#6
\paragraph{Government}
\paragraph{Culture}
#7
\paragraph{Places}
\paragraph{Government}
#8
\paragraph{Places}
#9
\newpage
}
% - name, area, description, History, Geography, Economy,
\newcommand{\MonTown}[6]
{
\subsubsection{#1}
\begin{center}
\includegraphics[scale=0.2]{../Build/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.png}
\end{center}
\begin{description}
\item[area] #2
\end{description}
\paragraph{Description}
#3
\paragraph{History}
#4
\paragraph{Geography}
#5
}
% - name, type, area, description, History, Geography, Demographics, Economy, Culture, Government, places,
\newcommand{\MonRoute}[2]
{