Using all macros.

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Ryan "Lofenyy" Medeiros 2023-07-06 07:30:22 -06:00
parent 818d34addb
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18 changed files with 843 additions and 583 deletions

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\chapter{Ability Encyclopedia}
\section{Plant}
\subsection{Poison Barbs}
\subsection{Thorns}
\subsection{Spores}
\subsection{Razor Leaves}
\subsection{Hard Bark}
\subsection{Digestive Enzimes}
\subsection{Hive mind}
\subsection{Parasite}
\subsection{Healing Seeds}
\subsection{Fruit}
\MonAbility{Poison Barbs}{Plant}
{
Spikes that can cut and poison the target.
}
\MonAbility{Thorns}{Plant}
{
Spikes that can cut the target.
}
\MonAbility{Spores}{Plant}
{
Spores that can infect the target.
}
\MonAbility{Razor Leaves}{Plant}
{
Sharp leaves.
}
\MonAbility{Hard Bark}{Plant}
{
Hard bark that protects the plant from damage.
}
\MonAbility{Digestive Enzymes}{Plant}
{
Used to break down nutrients.
}
\MonAbility{Hive mind}{Plant}
{
Can be used to summon help.
}
\MonAbility{Parasite}{Plant}
{
Can infect a target.
}
\MonAbility{Healing Seeds}{Plant}
{
Can produce fruiting bodies that can heal.
}
\MonAbility{Fruit}{Plant}
{
Can produce fruiting bodies that can heal.
}
\section{Water}
\subsection{Gills}
\MonAbility{Gills}{Water}
{
Can breathe underwater.
}

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\chapter{Botan Encyclopedia}
\section{History}
An old culture mostly left to itself to develop on its own. Through many past wars, Botan has solidified into a peaceful democracy that lives mostly independently of other nations.
\section{Geography}
A mostly warm and humid, tropical place with exceptions. The Mount Cardamom is known to be very hot nearby due to geothermic heat, but is also known to be very cold at the top during the winter.
\section{Demographics}
\begin{description}
\item[90\% Botanese] The native locals of Botan. While technically a blend of many historic warring national identities, people have generally come together under one national identity.
\item[ 9\% Gibberish] Foreigners from the nearby region of Gibber.
\item[ 1\% Other] All kinds of foreigners from all over the world, usually migrating in from the port city of (can't remember the name).
\end{description}
\section{Economy}
Botan has a strong, independant economy consisting of wind, geothermic power and logistics. Food is imported from the nearby farming region of Gibber in exchange for clean energy.
\section{Arts and Culture}
The accoustic guitar, guitalele, ukulele are extremely popular instruments, with folk music being the most commonly played music. Oil painting and pottery are popular here. The most commonly played sport is football, due to the accessible nature of the sport.
\section{Government}
A small democracy. Truly, the region is almost entirely governed by the municipal governments rather than the national government.
\section{Places}
\subsection{Coffee City}
Coffee City is a mining city located in the far Southwest. It's very sandy, dirty and when it rains, muddy. Nothing really grows out here. Inspired by Eterna City and Jak III.
\begin{itemize}
\item Heal Center
\item Storyline fetch quest
\item Home
\item friends house
\end{itemize}
\subsection{Route 5}
Route 5 doesn't have a name besides this. It connects Coffee City to Bay City. It's muddy, and swampy. Inspired by Unova Route 8.
\subsection{Bay City}
Bay city is a city surrounded by dense forestry. It's inspired by Violet City.
\begin{itemize}
\item Heal Center
\item Item center
\item Wand Center
\item Quest that unlocks dungeon and Wand Center to player.
\item Enemy Hideout Dungeon
\item Town Map Quest
\end{itemize}
\subsection{Bay Forest}
Bay Forest connects Bay City to Cardamom City. Highly dense and cryptic. Trees become ash as one approaches the Cardamom city. Inspired by Eterna Forerst.
\subsection{Cardamom City}
A city located next to the volcanic Mt. Cardamom. It's vey ashy from a previous eruption. Inspired by Sootopolis City.
\subsection{Mt. Cardamom}
A cryptic and dark cave system that connects Cardamom City to the much cleaner air of Vanilla City. Inspired by Mt. Moon.
\subsection{Vanilla City}
The windy Vanilla City is the powerhouse of the region, with its many wind turbines. Inspired by Goldenrod City.
\subsection{Route 2}
Route 2 doesn't have a name. It connects Vanilla City to Cumin City. It is inspired by RSE Route 119.
\subsection{Cumin City}
The port city of Cumin has an excellent, thriving economy. It's inspired by Mossdeep City.
\subsection{Rosemary Garden}
Rosemary Garden connects Cumin City to Rosemary City. It's a massive garden created by and taken care of by the Rosemary monestary. Inspired by Kalos Route 4.
\subsection{Rosemary City}
Home of the Rosemary Monestary. A very bittersweet, hard to describe city. It has a small town feel overall despite having the amenities of a proper city. Should carry an almost nostalgic feel. Inspired by Lavender Town.

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\begin{figure}
\centering
\includegraphics[scale=1.75]{../Build/Botan Map.png} \\
\includegraphics[scale=1.75]{../Build/Art/Botan Map.png} \\
The Region of Botan. July 4th 2023.
\end{figure}

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\begin{figure}
\centering
\includegraphics[scale=0.2]{../Build/commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.png} \\
\includegraphics[scale=0.2]{../Build/Art/commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.png} \\
The keys highlighted in red are described above.
\end{figure}
@ -10,7 +10,7 @@ If you're using a keyboard, you may use either the arrow keys, 'W','A','S','D' o
\begin{figure}
\centering
\includegraphics[scale=0.4]{../Build/Controller.png} \\
\includegraphics[scale=0.4]{../Build/Art/Controller.png} \\
These keywords describe their respective buttons on your controller.
\end{figure}

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\chapter{Gameplay Introduction}
\section{Elemental Damage}
\begin{tabular}{ l | c c c c c }
X vs Y & Water & Fire & Wind & Earth & Aether \\
\hline
Water & 1.0 & 0.3 & 0.5 & 2.0 & 3.0\\
Fire & 3.0 & 1.0 & 0.3 & 0.5 & 2.0\\
Wind & 2.0 & 3.0 & 1.0 & 0.3 & 0.5\\
Earth & 0.5 & 2.0 & 3.0 & 1.0 & 0.3\\
Aether & 0.3 & 0.5 & 2.0 & 3.0 & 1.0\\
\end{tabular}
\section{Possible Monster Types}
\begin{itemize}
\item Pure Water
\item Water Wind
\item Water Earth
\item Pure Fire
\item Fire Earth
\item Fire Aether
\item Pure Wind
\item Wind Water
\item Wind Aether
\item Pure Earth
\item Earth Water
\item Earth Fire
\item Pure Aether
\item Aether Fire
\item Aether Wind
\end{itemize}
\begin{figure}
\centering
\includegraphics[scale=0.4]{../Build/Art/commons.wikimedia.org_wiki_File:Regular_truncation_10_1000.png}\\
Monster Types
\end{figure}

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\chapter{Item Encyclopedia}
\section{Monster Balls}
A ball designed to capture and hold monsters. Each ball uses its own distinct technology. Their mechanism of action is poorly understood. They are created and sold by those with technical skill and the right materials to make them. They can only be used to catch monsters of their coresponding type.
A ball designed to capture and hold monsters. Discoverecd by the Hallians in 1543. Each ball uses its own distinct technology. Their mechanism of action is poorly understood. They are created and sold by those with technical skill and the right materials to make them. They can only be used to catch monsters of their coresponding type. All kinds are made from rare stones that possess the power of their individual type.
\MonItem{Plant Ball}{A monster ball designed for catching plant monsters.}
\MonItem{Light Ball}
{700g}{25e}{20e}
{
This technology was independantly discovered by Botanese professor Michaelangelo Giovanni in 1452 while studying insects in his home in (plant city). The use of silk combined with the power of rare imported plantstones are required to create these balls.
}{}{}{}{}{}
A monster ball designed for catching light monsters.
}
{
Invented in Kirsten in 1692 by Shaman Henry when he accidentally absorbed a channeled spirit using the apparatus. He was never able to release the spirit in his lifetime, but news of how to remove some monsters from the world had spread. Some, while using these rare tools, released the spirits they were supposed to trap, leading to their deaths. These are created using lightstones combined with highly transparent quartz.
}
\MonItem{Water Ball}{A monster ball designed for catching water monsters.}
\MonItem{Water Ball}
{700g}{25e}{20e}
{
It's not known where this technology was discovered or when, but estimates predict the invention was made around in 1755. These are frequently imported, not created in Botan. The use of the eggs of a non native fish species combined with the power of waterstones are required to create these balls.
}{}{}{}{}{}
A monster ball designed for catching water monsters.
}
{
Invented in Teja in 1671 by a fisherman who combined a long series of random objects together to repel water monsters. By his surprise, he absorbed and released a captured monster using rare fish eggs and a water stone. He was the first to ever become a monster coach, as he learned how to train these creatures.
}
\MonItem{Fire Ball}{A monster ball designed for catching fire monsters.}
\MonItem{Earth Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Ghi, around the year 1250. These require ingredients foreign to the region of Botan, combined with firestones. Firestones are an export of Botan.
}{}{}{}{}{}
A monster ball designed for catching earth monsters.
}
{
Discovered by some children in Persia while exploring a cave. The children stumbled upon some earthstones which had entrapped a creature after coming in contact with tungsten. They somehow released the creature, and only a few of them survived the encounter.
}
\MonItem{Air Ball}{A monster ball designed for catching air monsters.}
\MonItem{Fire Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Klink, around the year 1850. These require a nitrogen compound combined with airstones to make.
}{}{}{}{}{}
A monster ball designed for catching fire monsters.
}
{
Discovered in the dangrous lands of Amica in 1568, 7 years after the discovery of the first monster ball in Solia. A local resident was able to combine firestones with jewellery to create monster catching devices. These were the first monster balls to be mass produced at albeit at a high value. Now, we know that the necessary stones appear to be rubees.
}
\MonItem{Light Ball}{A monster ball designed for catching light monsters. }
\MonItem{Radio Ball}
{700g}{25e}{20e}
{
This technology was discovered in the nearby region of Gibber, around the year 1100. These require high transparency quartz combined with rare lightstones to make.
}{}{}{}{}{}
A monster ball designed for catching nuclear monsters.
}
{
The first of all monster balls to be invented, in year 1561. These were uncovered by combining thorium with radiostones. Their use is very rare due to producing illness by those who create them. Originally thought to kill the monsters they ensnare, but some users rightfully discovered that this is not the case.
}
\MonItem{Dark Ball}{A monster ball designed for catching dark monsters.}
\MonItem{Dark Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Gol, around the year 1050. These require iron oxide combined with extremely rare darkstones to make.
}{}{}{}{}{}
A monster ball designed for catching dark monsters.
}
{
Invented in Codia in 1572 by a brave adventurer willing to traverse these difficult lands. Combining darkstones and black quartz out of a hunch, he was able to capture a number of monsters. He left them behind, before he could discover that they were ensnared within.
}
\MonItem{Electric Ball}{A monster ball designed for catching electric monsters.}
\MonItem{Ice Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Klink, around the year 1700. These require common copper combined with extremely rare electrostones to make.
}{}{}{}{}{}
A monster ball designed for catching ice monsters.
}
{
Discovered in the desolate lands of Linda in 1653. A merchant travelling from place to place while carrying icestones discovered that they can be used to capture monsters accidentally after combinuing one with topaz among other ingredients. He narrowly escaped death.
}
\MonItem{Ice Ball}{A monster ball designed for catching ice monsters.}
\MonItem{Grass Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Untar, around the year 600. These require a rare animal oil combined with extremely rare icestones to make. Untar is the only region to export these balls.
}{}{}{}{}{}
A monster ball designed for catching grass monsters.
}
{
Invented in Halley in 1543, the truly first monster ball was discovered by a man named Kirk after combining a grassstone with primordial goo. He was the first of all monster coaches, and therefore the best for a long time. Now, everyone seems to carry monsters with them.
}
\MonItem{Earth Ball}{A monster ball designed for catching earth monsters.}
\MonItem{Electric Ball}
{700g}{25e}{20e}
{
This technology was discovered in the nearby region of Gibber, around the year 500. These require nickel combined with extremely rare earthstones to make. Though discovered in Gibber, these balls are mainly exported from Mew.
}{}{}{}{}{}
A monster ball designed for catching electric monsters.
}
{
Invented in 1598 in Stito. It was discovered to be able to capture monsters after it was combined with pure copper.
}
\MonItem{Radio Ball}{A monster ball designed for catching nuclear monsters.}
\MonItem{Flying Ball}
{700g}{25e}{20e}
{
This technology was discovered in the faraway region of Tev, around the year 1800. These require thorium combined with rare radiostones to make.
}{}{}{}{}{}
A monster ball designed for catching flying monsters.
}
{
Invented in 1637 in Franka. Combine flystone with feathers.
}
\section{Medicines}
\MonItem{Potion of Healing Weak}{}{}{}{}{}{}{}
\MonItem{Potion of Weak Healing}
{700g}{25e}{20e}
{
Heals the given monster 25 points.
}
{
Discovered in 1530 by a healer from Kirsten, this mixture was found to heal monsters after it was seen that they drink from springs made from the stuff. These springs are rare and hard to find.
}
\MonItem{Potion of Healing}{}{}{}{}{}{}{}
\MonItem{Potion of Healing}
{700g}{25e}{20e}
{
Heals the given monster 50 points.
}
{
Invented in 1533 by a chemist from Slovei, after trial and error in perfecting a mixture that can heal monsters. Made from rare ingredients such as methanol, methyl salicylate and a philosophers stone.
}
\MonItem{Potion of Healing Strong}{}{}{}{}{}{}{}
\MonItem{Potion of Strong Healing}
{700g}{25e}{20e}
{
Heals the given monster 75 points.
}
{
Invented in 1573, by a gambler from Franka. It was discovered that adding ethylene glycol to the previous potion makes it much stronger.
}
\MonItem{Potion of Energy}{}{}{}{}{}{}{}
\MonItem{Potion of Energy}
{700g}{25e}{20e}
{
Heals the given monster of its energy.
}
{
Discovered in 1551, by a laborer from Bunga. Monsters have been seen drinking this substance. Originally this was thought to be out of thirst. It turns out that monsters have different needs from humans.
}
\MonItem{Potion of Heal Faint}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Faint}
{700g}{25e}{20e}
{
Heals the given monster from a fainted state.
}
{
Invented in 1728 in Persia by a merchant, this powerful potion was invented as a way to recover monsters from battle. It's a very intricate apparatus that requires rare materials to make, such as gold.
}
\MonItem{Potion of Heal Poison}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Poison}
{700g}{25e}{20e}
{
Cures a poisoned monster.
}
{
Invented in 1614 by a banker from Fortica, an antidote to various monster poisons was discovered to be secreted from the glands of monsters that are resistant to such poisons. Harvesting this antidote is extremely dangerous.
}
\MonItem{Potion of Heal Sting}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Sting}
{700g}{25e}{20e}
{
Cures a stung monster.
}
{
Invented in 1652, by a magician from Gibber. A chemical compound tested on a hunch on stings has been shown to have healing properties. The ingredients include citric acid, mylic acid and copper.
}
\MonItem{Potion of Heal Burn}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Burn}
{700g}{25e}{20e}
{
Cures a burnt monster.
}
{
}
\MonItem{Potion of Heal Suffocation}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Suffocation}
{700g}{25e}{20e}
{
Heals a suffocating monster.
}
{
}
\MonItem{Potion of Heal Hex}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Hex}
{700g}{25e}{20e}
{
Heals a hexed monster.
}
{
}
\MonItem{Potion of Heal Curse}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Curse}
{700g}{25e}{20e}
{
Heals a cursed monster.
}
{
}
\MonItem{Potion of Heal Paralysis}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Paralysis}
{700g}{25e}{20e}
{
Heals a paralyzed monster.
}
{
}
\MonItem{Potion of Heal Frost}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Frost}
{700g}{25e}{20e}
{
Heals a frostbit monster.
}
{
}
\MonItem{Potion of Heal Decay}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Decay}
{700g}{25e}{20e}
{
Heals a decaying monster.
}
{
}
\MonItem{Potion of Heal Illness}{}{}{}{}{}{}{}
\MonItem{Potion of Heal Illness}
{700g}{25e}{20e}
{
Heals an ill monster.
}
{
}
\section{Wands}
\MonItem{Plant Wand}
\MonItem{Light Wand}
{700g}{25e}{20e}
{
Presented by coach Houser. A wand created from the elusive plantstone. These are given out to those who challenge the wand leader at (plant city).
}{}{}{}{}{}{}
}
{
}
\MonItem{Water Wand}
{700g}{25e}{20e}
{
Presented by coach Trent. A wand created from the elusive waterstone. These are given out to those who challenge the wand leader at (Water city).
}{}{}{}{}{}{}
\MonItem{Fire Wand}
}
{
Presented by coach Viaje. A wand created from the elusive firestone. These are given out to those who challenge the wand leader at (Fire city).
}{}{}{}{}{}{}
\MonItem{Air Wand}
{
Presented by coach Jeopard. A wand created from the elusive airstone. These are given out to those who challenge the wand leader at (Air city).
}{}{}{}{}{}{}
\MonItem{Light Wand}
{
Presented by coach Winston. A wand created from the elusive lightstone. These are given out to those who challenge the wand leader at (Light city).
}{}{}{}{}{}{}
\MonItem{Dark Wand}
{
Presented by coach Boxy. A wand created from the elusive darkstone. These are given out to those who challenge the wand leader at (Dark city).
}{}{}{}{}{}{}
\MonItem{Electric Wand}
{
Presented by coach Johnson. A wand created from the elusive electrostone. These are given out to those who challenge the wand leader at (Electric city).
}{}{}{}{}{}{}
\MonItem{Ice Wand}
{
Presented by coach Windsor. A wand created from the elusive icestone. These are given out to those who challenge the wand leader at (Ice city).
}{}{}{}{}{}{}
}
\MonItem{Earth Wand}
{700g}{25e}{20e}
{
Presented by coach Jordan. A wand created from the elusive earthstone. These are given out to those who challenge the wand leader at Coffee City.
}{}{}{}{}{}{}
}
{
}
\MonItem{Fire Wand}
{700g}{25e}{20e}
{
}
{
}
\MonItem{Radio Wand}
{700g}{25e}{20e}
{
Presented by coach Houston. A wand created from the elusive radiostone. These are given out to those who challenge the wand leader at (radio city).
}{}{}{}{}{}{}
}
{
}
\MonItem{Dark Wand}
{700g}{25e}{20e}
{
}
{
}
\MonItem{Ice Wand}
{700g}{25e}{20e}
{
}
{
}
\MonItem{Grass Wand}
{700g}{25e}{20e}
{
}
{
}
\MonItem{Electric Wand}
{700g}{25e}{20e}
{
}
{
}
\MonItem{Flying Wand}
{700g}{25e}{20e}
{
}
{
}
\section{Special Stones}
\MonItem{Plantstone}
\MonItem{Light Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve plant monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Waterstone}
\MonItem{Water Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve water monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Firestone}
\MonItem{Earth Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve fire monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Airstone}
\MonItem{Fire Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve air monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Lightstone}
\MonItem{Radio Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve light monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Darkstone}
\MonItem{Dark Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve dark monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Electrostone}
\MonItem{Ice Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve electric monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Icestone}
\MonItem{Grass Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve ice monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Earthstone}
\MonItem{Electric Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve earth monsters.
}{}{}{}{}{}{}
}
{
}
\MonItem{Radiostone}
\MonItem{Flying Stone}
{700g}{25e}{20e}
{
A rare stone, often imported from X. Can be used to evolve nuclear monsters.
}{}{}{}{}{}{}
}
{
}
\section{Supplements}
\section{Monster Rods}
\MonItem{Nickel Rod}{}{}{}{}{}{}{}
\MonItem{Copper Rod}{}{}{}{}{}{}{}
\MonItem{Iron Rod}{}{}{}{}{}{}{}
\MonItem{Tungsten Rod}{}{}{}{}{}{}{}
\MonItem{Nickel Rod}
{700g}{25e}{20e}
{
}
{
}\MonItem{Copper Rod}
{700g}{25e}{20e}
{
}
{
}\MonItem{Iron Rod}
{700g}{25e}{20e}
{
}
{
}\MonItem{Tungsten Rod}
{700g}{25e}{20e}
{
}
{
}
\section{Miscellaneous}
\section{Special Moves}
\MonItem{Surf}
{
Can be taught to water monsters. Allows the coach to ride the monster over water.
}{}{}{}{}{}{}
\MonItem{Fly}
{
Can be taught to air monsters. Allows the coach to ride the monster over land.
}{}{}{}{}{}{}
\MonItem{Cut}
{
Can be taught to plant monsters. Cuts sharp enough to break metal.
}{}{}{}{}{}{}
\MonItem{Burn}
{
Can be taught to fire monsters. Set organic matter on fire.
}{}{}{}{}{}{}
\MonItem{Cleanse}
{
Can be taught to light monsters. Spiritually cleanse someone or something.
}{}{}{}{}{}{}
\MonItemMove{Surf}
\MonItemMove{Fly}
\MonItemMove{Cut}
\MonItemMove{Burn}
\MonItemMove{Cleanse}
\section{Generic Moves}

View File

@ -1,235 +1,137 @@
\chapter{Monster Encyclopedia}
\section{Plant Monsters}
\subsection{Whopper}{000}
Illustration
\MonMonA{Whopper}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Venus flytrap monster.
}
{
}
{
}
{
}
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Stinger}{001}
Illustration
\MonMonA{Stinger}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Bee monster.
}
{
}
{
}
{
}
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
\MonMonA{Slinky}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Caterpillar monster.
}
{
}
{
}
{
}
Moves
\MonMonA{Thoth}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Moth monster.
}
{
}
{
}
{
}
\begin{description}
\item[Lvl 1] Tackle
\end{description}
\MonMonA{Larvoid}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Larva monster.
}
{
}
{
}
{
}
Evolution illustration
\MonMonA{Hairy}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Fly Monster.
}
{
}
{
}
{
}
\subsection{Slinky}{002}
\MonMonA{Crawly}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Spider monster.
}
{
}
{
}
{
}
Illustration
\MonMonA{Pien}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Pine monster.
}
{
}
{
}
{
}
Caterpillar monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Thoth}{003}
Illustration
Moth monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Larvoid}{004}
Illustration
Larva monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Hairy}{005}
Illustration
Fly monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Crawly}{006}
Illustration
Spider monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Pien}{007}
Illustration
Pine monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Branches}{008}
Illustration
Birch monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Blackshroom}{009}
Illustration
\MonMonA{Branches}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Birch monster.
}
{
}
{
}
{
}
\MonMonA{Blackshroom}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Mushroom monster.
}
{
}
{
}
{
}
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\subsection{Blades}{010}
Illustration
Grass monster.
\begin{description}
\item[height]
\item[weight]
\item[ability 1]
\item[ability 2]
\end{description}
Moves
\begin{description}
\item[Lvl 1] Tackle
\end{description}
Evolution illustration
\MonMonA{Blades}{Plant}{Earth}{1m}{400g}{}{}
\MonMonB
{
Grass monster.
}
{
}
{
}
{
}
\subsection{Antie}{011}

View File

@ -1,30 +1,94 @@
\chapter{Move Encyclopedia}
\section{Plant}
\subsection{Bind}
\subsection{Poison Sting}
\subsection{Absorb}
\subsection{Stun Spore}
\subsection{Spore Attack}
\subsection{Seed Attack}
\subsection{Sleep Spore}
\subsection{Poison Spore}
\subsection{Seed Heal}
\subsection{Digest}
\subsection{Barb Sting}
\subsection{Osmosis}
\subsection{Photosynthesis}
\subsection{Sunny Day}
\subsection{Harden}
\subsection{Grow}
\subsection{Decay}
\subsection{Sticky Web}
\subsection{Infect}
\subsection{Sweet Scent}
\subsection{Nectar}
\MonMove{Bind}{Plant}
{
Wrap around the target and compress.
}
\MonMove{Poison Sting}{Plant}
{
Shoot a poisonous dart at the target.
}
\MonMove{Absorb}{Plant}
{
Absorb health from the atmosphere.
}
\MonMove{Stun Spore}{Plant}
{
Fire tiny spores that may cause paralysis.
}
\MonMove{Spore Attack}{Plant}
{
Shoot tiny spores that may cause poison.
}
\MonMove{Seed Attack}{Plant}
{
Shoot large seeds.
}
\MonMove{Fruit Heal}{Plant}
{
Create a fruiting body that can heal monsters.
}
\MonMove{Digest}{Plant}
{
Digest the target for their nutrients.
}
\MonMove{Barb Sting}{Plant}
{
Sting the enemy with sharp barbs.
}
\MonMove{Osmosis}{Plant}
{
Absorb moisture from the enemy.
}
\MonMove{Photosynthesis}{Plant}
{
Produce energy using the power of the sun.
}
\MonMove{Sunny Day}{Plant}
{
}
\MonMove{Harden}{Plant}
{
}
\MonMove{Grow}{Plant}
{
}
\MonMove{Decay}{Plant}
{
}
\MonMove{Sticky Web}{Plant}
{
}
\MonMove{Infect}{Plant}
{
}
\MonMove{Nectar}{Plant}
{
}
\section{Water}
\subsection{Water Gun}
\subsection{Splash}
\MonMove{Water Gun}{}{}
\MonMove{Splash}{}{}
\section{Fire}
\section{Air}

View File

@ -27,12 +27,12 @@ On Mondays, plan out our week in the newly created monthly kanban project descri
\section{Development Pace}
\begin{description}
\item[14 Cities and Towns] 2 per month.
\item[31 Routes] 3 per month.
\item[10 Wand Centers] N/A
\item[95 Abilities] 11 per month. 2 per day.
\item[194 Monsters] 22 per month. 4 per day. 1 per hour.
\item[206 Moves] 23 per month. 5 per day. 1 per hour.
\item[295 Items] 33 per month. 7 per day. 1 per hour.
\item[14 Cities and Towns] 1 per month.
\item[31 Routes] 2 per month.
\item[100 Abilities] 6 per month. 2 per day.
\item[200 Monsters] 11 per month. 3 per day. (Can't do until abilities, routes and moves complete)
\item[200 Moves] 11 per month. 3 per day.
\item[300 Items] 17 per month. 4 per day. 2 per hour.
\item[845 Total] 47 per month. 9 per day. 2 per hour.
\end{description}

View File

@ -0,0 +1,96 @@
\chapter{World Regions Encyclopedia}
There are 22 regions of the world.
\begin{tabular}{ l l l }
Region \# & Name & Associated Tarot Card \\
\hline
1 & Botan & The Fool\\
2 & Gibber & The Magician\\
3 & Mew & The High Preistess\\
4 & Shelbi & The Empress\\
5 & Trudica & The Emperor\\
6 & Fatica & The Heirophant\\
7 & Kirsten & The Lovers\\
8 & Charber & The Chariot\\
9 & Bunga & Strength\\
10 & Halley & The Hermit\\
11 & Fortica & Wheel of Fortune\\
12 & Stito & Justice\\
13 & Angica & The Hanged Man\\
14 & Codia & Death\\
15 & Teja & Temperance\\
16 & Jordan & The Devil\\
17 & Slovei & The Tower\\
18 & Franka & The Star\\
19 & Linda & The Moon\\
20 & Solia & The Sun\\
21 & Amica & Judgement\\
22 & Persia & The World\\
\end{tabular}
\section{Botan}
As this is where this encyclopedia was written, this is the only region known to its author. I hope you understand the limitations of the technology of this time.
\subsection{History}
An old culture mostly left to itself to develop on its own. Through many past wars, Botan has solidified into a peaceful democracy that lives mostly independently of other nations.
\subsection{Geography}
A mostly warm and humid, tropical place with exceptions. The Mount Cardamom is known to be very hot nearby due to geothermic heat, but is also known to be very cold at the top during the winter.
\subsection{Demographics}
\begin{description}
\item[90\% Botanese] The native locals of Botan. While technically a blend of many historic warring national identities, people have generally come together under one national identity.
\item[ 9\% Gibberish] Foreigners from the nearby region of Gibber.
\item[ 1\% Other] All kinds of foreigners from all over the world, usually migrating in from the port city of (can't remember the name).
\end{description}
\subsection{Economy}
Botan has a strong, independant economy consisting of wind, geothermic power and logistics. Food is imported from the nearby farming region of Gibber in exchange for clean energy.
\subsection{Arts and Culture}
The accoustic guitar, guitalele, ukulele are extremely popular instruments, with folk music being the most commonly played music. Oil painting and pottery are popular here. The most commonly played sport is football, due to the accessible nature of the sport.
\subsection{Government}
A small democracy. Truly, the region is almost entirely governed by the municipal governments rather than the national government.
\subsection{Places}
\MonCityA{Sand Land}{Sandy}{$420km^2$}
\MonCityB
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
{
This is a description. Lorem ipsum.
}
\MonRoute{Route 31}
{
A desolate hole.
}

View File

@ -1,11 +1,11 @@
\documentclass[draft]{book}
\documentclass{book}
\usepackage{graphicx}
\usepackage{multicol}
\begin{document}
\input{../Documentation/macros.tex}
\title{LibreWands Encyclopedia}
\author{Ryan "Lofenyy" Medeiros}
\maketitle
Copyright © 2023 Ryan "Lofenyy" Medeiros.
This file is part of LibreWands.
@ -15,7 +15,6 @@ Copyright © 2023 Ryan "Lofenyy" Medeiros.
LibreWands is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with LibreWands. If not, see https://www.gnu.org/licenses/.
\tableofcontents
\part{LibreWands User Manual}
@ -23,7 +22,7 @@ Copyright © 2023 Ryan "Lofenyy" Medeiros.
\input{../Documentation/Articles/Controls.tex}
\input{../Documentation/Articles/Introduction.tex}
\input{../Documentation/Articles/Gameplay Introduction.tex}
\input{../Documentation/Articles/Botan Encyclopedia.tex}
\input{../Documentation/Articles/World Encyclopedia.tex}
\input{../Documentation/Articles/Monster Encyclopedia.tex}
\input{../Documentation/Articles/Ability Encyclopedia.tex}
\input{../Documentation/Articles/Move Encyclopedia.tex}

View File

@ -1,9 +1,9 @@
\newcounter{MonItem}
% - name, weight, price, value, description, history, culture
\newcommand{\MonItem}[7]
\newcommand{\MonItem}[6]
{
\subsection{#1}{\theMonItem}
\includegraphics[scale=1]{../Build/Assets/item_#1.png}
\subsection{#1 - \theMonItem}
\includegraphics[scale=0.2]{../Build/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.png}
\begin{description}
\item[weight] #2
\item[price] #3
@ -13,101 +13,111 @@
#5
\subsubsection{History}
#6
\subsubsection{Culture}
#7
\stepcounter{MonItem}
}
% - name
\newcommand{\MonItemMove}[1]
{
\subsection{#1 - \theMonItem}
\stepcounter{MonItem}
}
\newcounter{MonMon}
% - name, types, height, weight, description, History, Geography, Culture, ability 1, ability 2, moves, evolution
\newcommand{\MonMonA}[6]
\newcommand{\MonMonA}[7]
{
\subsection{#1}{\theMonMon}
\includegraphics[scale=1]{../Build/Assets/mon_#1.png}
\subsection{#1 - \theMonMon}
\begin{center}
\includegraphics[scale=0.2]{../Build/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.png}
\end{center}
\begin{multicols}{3}
\begin{description}
\item[types] #2
\item[height] #3
\item[weight] #4
\item[Ability 1] #5
\item[Ability 2] #6
\item[type 1] #2
\item[type 2] #3
\item[height] #4
\item[weight] #5
\item[Ability 1] #6
\item[Ability 2] #7
\end{description}
\end{multicols}
}
\newcommand{\MonMonB}[6]
\newcommand{\MonMonB}[4]
{
\subsubsection{Description}
#1
\subsubsection{History}
#2
\subsubsection{Geography}
#3
\subsubsection{Culture}
#4
#2
\subsubsection{Moves}
#5
#3
\subsubsection{Evolution}
#6
#4
\newpage
\stepcounter{MonMon}
}
\newcounter{MonAbility}
% - name, type, description, culture,
\newcommand{\MonAbility}[4]
\newcommand{\MonAbility}[3]
{
\subsection{#1}{\theMonAbility}
\subsection{#1 - \theMonAbility}
\begin{description}
\item[type] #2
\end{description}
\subsubsection{Description}
#3
\subsubsection{Culture}
#4
\stepcounter{MonAbility}
}
\newcounter{MonMove}
% - name, type, description, culture,
\newcommand{\MonMove}[4]
\newcommand{\MonMove}[3]
{
\subsection{#1}{\theMonMove}
\subsection{#1 - \theMonMove}
\begin{description}
\item[type] #2
\end{description}
\subsubsection{Description}
#3
\subsubsection{Culture}
#4
\stepcounter{MonMove}
}
\newcounter{MonPlace}
% - name, type, area, description, History, Geography, Demographics, Economy, Culture, Government, places,
\newcommand{\MonPlaceA}[3]
\newcommand{\MonCityA}[3]
{
\subsection{#1}{\theMonPlace}
\includegraphics[scale=1]{../Build/Assets/place_#1.png}
\subsubsection{#1}
\begin{center}
\includegraphics[scale=0.2]{../Build/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.png}
\end{center}
\begin{description}
\item[types] #2
\item[type] #2
\item[area] #3
\end{description}
}
\newcommand{\MonPlaceB}[8]
\newcommand{\MonCityB}[8]
{
\subsubsection{Description}
\paragraph{Description}
#1
\subsubsection{History}
\paragraph{History}
#2
\subsubsection{Geography}
\paragraph{Geography}
#3
\subsubsection{Demographics}
\paragraph{Demographics}
#4
\subsubsection{Economy}
\paragraph{Economy}
#5
\subsubsection{Culture}
\paragraph{Culture}
#6
\subsubsection{Government}
\paragraph{Government}
#7
\subsubsection{Places}
\paragraph{Places}
#8
\stepcounter{MonPlace}
\newpage
}
% - name, type, area, description, History, Geography, Demographics, Economy, Culture, Government, places,
\newcommand{\MonRoute}[2]
{
\subsubsection{#1}
\paragraph{Description}
#2
}

View File

@ -30,9 +30,17 @@ uninstall-pdf:
rm -r $(DESTDIR)/usr/share/doc/librewands/
pdf:
cd Build/;inkscape "../Assets/Botan Map.svg" --export-width=1920 --export-filename="Botan Map.png"
cd Build/;inkscape "../Assets/Controller.svg" --export-width=1920 --export-filename="Controller.png"
cd Build/;inkscape "../Assets/commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.svg" --export-width=1920 --export-filename="commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.png"
cd Build/;mkdir -p "Art"
inkscape "./Assets/Art/Botan Map.svg" \
--export-width=1920 -o "Build/Art/Botan Map.png"
inkscape "./Assets/Art/Controller.svg" \
--export-width=1920 -o "Build/Art/Controller.png"
inkscape "./Assets/Art/commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.svg" \
--export-width=1920 -o "Build/Art/commons.wikimedia.org_wiki_File:QWERTY_keyboard_diagram.png"
inkscape "./Assets/Art/commons.wikimedia.org_wiki_File:Regular_truncation_10_1000.svg" \
--export-width=1920 -o "Build/Art/commons.wikimedia.org_wiki_File:Regular_truncation_10_1000.png"
inkscape "./Assets/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.svg" \
--export-width=1920 -o "Build/Art/upload.wikimedia.org_wikipedia_commons_3_3f_Placeholder_view_vector.png"
cd Build/;pdflatex ../Documentation/LibreWands.tex
clean: