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Build/
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\documentclass{book}
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\begin{document}
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\title{LibreWands}
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\author{Ryan "Lofenyy" Medeiros}
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\maketitle
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\tableofcontents
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\chapter{Plan}
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\section{Work Timeline}
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\begin{description}
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\item[Jun] Initial planning.
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\item[Jul] World Design, classic.
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\item[Aug] World Design, implementation.
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\item[Sep] World Design, testing.
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\item[Oct] Battle mechanics design and implementation.
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\item[Nov] Battle mechanics design and implementation.
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\item[Dec] Polish and Publish.
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\end{description}
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\chapter{Engine Design}
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\section{Joycon}
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\begin{itemize}
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\item Support for controllers via keybinding.
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\item Keyboard arrow keys and ZX.
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\item Pinephone IJKL keys and ZX.
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\end{itemize}
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Controls based on the original Gameboy controls.
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\section{Technical Map Design}
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Compressed libconfuse file. Every element will have an X and Y coordinate.
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Possible elements include:
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\begin{description}
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\item [Water]
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\item [Door]
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\item [Person]
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\end{description}
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\chapter{Battle}
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\section{Elements}
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\begin{tabular}{ l | c c c c c }
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X vs Y & Water & Fire & Wind & Earth & Aether \\
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\hline
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Water & 1.0 & 0.3 & 0.5 & 2.0 & 3.0\\
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Fire & 3.0 & 1.0 & 0.3 & 0.5 & 2.0\\
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Wind & 2.0 & 3.0 & 1.0 & 0.3 & 0.5\\
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Earth & 0.5 & 2.0 & 3.0 & 1.0 & 0.3\\
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Aether & 0.3 & 0.5 & 2.0 & 3.0 & 1.0\\
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\end{tabular}
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\section{Possible Monsters}
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\begin{description}
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\item [Pure Water]
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\item [Water Wind]
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\item [Water Earth]
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\item [Pure Fire]
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\item [Fire Earth]
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\item [Fire Aether]
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\item [Pure Wind]
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\item [Wind Water]
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\item [Wind Aether]
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\item [Pure Earth]
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\item [Earth Water]
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\item [Earth Fire]
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\item [Pure Aether]
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\item [Aether Fire]
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\item [Aether Wind]
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\end{description}
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\chapter{World Design}
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\section{Cities \& Towns}
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For every one of the ten cities, the following must be present.
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\begin{itemize}
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\item Heal Center per city.
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\item Item center per city.
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\item Wand Center per city.
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\item Storyline quest.
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\item Dungeon quest.
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\item Amenity quest.
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\end{itemize}
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\subsection{Starting Town}
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\begin{itemize}
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\item Heal Center
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\item Storyline fetch quest
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\item Home
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\item friends house
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\end{itemize}
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\subsection{City One}
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\begin{itemize}
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\item Heal Center
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\item Item center
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\item Wand Center
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\item Quest that unlocks dungeon and WC to player.
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\item Enemy Hideout Dungeon
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\item Town Map Quest
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\end{itemize}
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\end{document}
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int main()
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{
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}
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