Added help screen.
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3311aa2873
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@ -47,6 +47,28 @@ MEVENT event;
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#include "engineMaps.h"
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int help()
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{
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char buffer[1] = "";
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clear();
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mvprintw(0, 0,
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"Tile types:\nb - Basic tile\ni - Information sign\no - Collectable Object\nd - "
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"Door\np - Person\n\nKeyboard functions:\nF5 - Save\nF6 - Load\nF8 - Continuous "
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"Painting\nBackspace - Erase\n\nSee documentation for details and extra "
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"goodies!\nPress enter to escape this screen.");
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getnstr(buffer, 1);
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return 0;
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}
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int colorPick()
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{
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return 0;
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}
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int main()
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{
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// Start our game engine and start a blank map
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@ -251,6 +273,8 @@ int main()
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addDoor();
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if (k == 'p')
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addChar();
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if (k == 'h')
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help();
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if (k == KEY_BACKSPACE)
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delTile();
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if ((k == KEY_PPAGE) && (aMap < (nMap - 1)))
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@ -348,7 +348,7 @@ int turnTip()
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int newMap()
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{
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uint_fast8_t n = 255;
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// Allocate the needed memory
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map = malloc(n * sizeof(struct maps));
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