Did some spell checking.

This commit is contained in:
Ryan "Lofenyy" Medeiros 2023-07-08 01:37:16 -06:00
parent 86d281d2b1
commit 4e6077e587
6 changed files with 38 additions and 38 deletions

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@ -40,13 +40,13 @@ It should be noted that all of these tiles contain an \texttt{active} attribute,
\subsubsection{Basic Tiles}
Basic tiles are the funamental building blocks of any level. They'll certainly be used the most. They're used for anything that one cannot use another tile type for. They're usede for things such as walls and walkable tiles. These include one-way walls.
Basic tiles are the fundamental building blocks of any level. They'll certainly be used the most. They're used for anything that one cannot use another tile type for. They're usede for things such as walls and walkable tiles. These include one-way walls.
\begin{description}
\item[x] The X coordinate where it appears.
\item[y] The Y coordinate where it appears.
\item[t] The printable character that represents this tile.
\item[c] The color code of the tile.
\item[c] The colour code of the tile.
\item[walk] Whether one can walk on this tile or not.
\end{description}
@ -58,7 +58,7 @@ Information signs are used to give information to a player.
\item[x] The X coordinate where it appears.
\item[y] The Y coordinate where it appears.
\item[t] The printable character that represents this tile.
\item[c] The color code of the tile.
\item[c] The colour code of the tile.
\item[dialog] The information that should be displayed to the player.
\end{description}
@ -70,19 +70,19 @@ An item on the ground that a player can collect.
\item[x] The X coordinate where it appears.
\item[y] The Y coordinate where it appears.
\item[t] The printable character that represents this tile.
\item[c] The color code of the tile.
\item[c] The colour code of the tile.
\item[ID] The item ID number.
\end{description}
\subsubsection{Door}
A tile that, if steped on, transports the player to a new place.
A tile that, if stepped on, transports the player to a new place.
\begin{description}
\item[x] The X coordinate where it appears.
\item[y] The Y coordinate where it appears.
\item[t] The printable character that represents this tile.
\item[c] The color code of the tile.
\item[c] The colour code of the tile.
\item[ID] The map number that the player gets transported to.
\item[nx] The X coordinate that the player gets transported to.
\item[nx] The Y coordinate that the player gets transported to.
@ -96,7 +96,7 @@ A tile that represents a person. Every person is either passive or aggressive. T
\item[x] The X coordinate where it appears.
\item[y] The Y coordinate where it appears.
\item[t] The printable character that represents this tile.
\item[c] The color code of the tile.
\item[c] The colour code of the tile.
\item[type] Whether this character is aggressive or not.
\item[move] Whether this character moves or not.
\item[name] The characters name.
@ -105,7 +105,7 @@ A tile that represents a person. Every person is either passive or aggressive. T
\item[mon] The monsters that this character carries.
\end{description}
The monsters that a character carries are strored in a struct array with five elements. Each element includes the following attribues.
The monsters that a character carries are stored in a struct array with five elements. Each element includes the following attributes.
\begin{description}
\item[type] The ID number of the monster. 0 means there is no monster in this slot.

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@ -10,19 +10,19 @@
\chapter{Game Design}
The information in this chapter are merely suggestions. I've designed the engine to allow for as much creative freedom as possible. Feel free to break the rules, if it creates a more fun and/or interesting gaming experience.
The information in this chapter are merely suggestions. I have designed the engine to allow for as much creative freedom as possible. Feel free to break the rules, if it creates a more fun and/or interesting gaming experience.
The main concept of the game revolves around the idea of people carrying powerful monsters with them as they travel. They may choose to battle these monsters. The objective of this game is to collect all magic wands, which can be obtained from monster champions. To collect them all, is to become the best monster coach in the region. We focus mainly on early modern Southern European culture, including tarot cards, classical elements, rennaissance and baroque culture.
The main concept of the game revolves around the idea of people carrying powerful monsters with them as they travel. They may choose to battle these monsters. The objective of this game is to collect all magic wands, which can be obtained from monster champions. To collect them all, is to become the best monster coach in the region. We focus mainly on early modern Southern European culture, including tarot cards, classical elements, Renaissance and Baroque culture.
\section{Cities and Towns}
For every city except the first, the following should be present and accessible.
\begin{itemize}
\item Heal Center per city.
\item Item center per city.
\item Wand Center per city.
\item Storyline quest.
\item Heal Centre per city.
\item Item Centre per city.
\item Wand Centre per city.
\item Story-line quest.
\item Dungeon quest.
\item Amenity quest.
\end{itemize}

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@ -11,7 +11,7 @@
\chapter{Item Encyclopedia}
\section{Monster Balls}
A ball designed to capture and hold monsters. Discoverecd by the Hallians in 1543. Each ball uses its own distinct technology. Their mechanism of action is poorly understood. They are created and sold by those with technical skill and the right materials to make them. They can only be used to catch monsters of their coresponding type. All kinds are made from rare stones that possess the power of their individual type.
A ball designed to capture and hold monsters. Discovered by the Hallians in 1543. Each ball uses its own distinct technology. Their mechanism of action is poorly understood. They are created and sold by those with technical skill and the right materials to make them. They can only be used to catch monsters of their corresponding type. All kinds are made from rare stones that possess the power of their individual type.
\MonItem{Light Ball}
{700g}{25e}{20e}
@ -46,7 +46,7 @@ Discovered by some children in Persia while exploring a cave. The children stumb
A monster ball designed for catching fire monsters.
}
{
Discovered in the dangrous lands of Amica in 1568, 7 years after the discovery of the first monster ball in Solia. A local resident was able to combine firestones with jewellery to create monster catching devices. These were the first monster balls to be mass produced at albeit at a high value. Now, we know that the necessary stones appear to be rubees.
Discovered in the dangerous lands of Amica in 1568, 7 years after the discovery of the first monster ball in Solia. A local resident was able to combine firestones with jewellery to create monster catching devices. These were the first monster balls to be mass produced at albeit at a high value. Now, we know that the necessary stones appear to be rupees.
}
\MonItem{Radio Ball}
@ -73,7 +73,7 @@ Invented in Codia in 1572 by a brave adventurer willing to traverse these diffic
A monster ball designed for catching ice monsters.
}
{
Discovered in the desolate lands of Linda in 1653. A merchant travelling from place to place while carrying icestones discovered that they can be used to capture monsters accidentally after combinuing one with topaz among other ingredients. He narrowly escaped death.
Discovered in the desolate lands of Linda in 1653. A merchant travelling from place to place while carrying icestones discovered that they can be used to capture monsters accidentally after combining one with topaz among other ingredients. He narrowly escaped death.
}
\MonItem{Grass Ball}
@ -138,7 +138,7 @@ Invented in 1573, by a gambler from Franka. It was discovered that adding ethyle
Heals the given monster of its energy.
}
{
Discovered in 1551, by a laborer from Bunga. Monsters have been seen drinking this substance. Originally this was thought to be out of thirst. It turns out that monsters have different needs from humans.
Discovered in 1551, by a labourer from Bunga. Monsters have been seen drinking this substance. Originally this was thought to be out of thirst. It turns out that monsters have different needs from humans.
}
\MonItem{Potion of Heal Faint}

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@ -14,7 +14,7 @@ If these instructions are insufficient, a lot of information can be gathered fro
\section{Navigating, Selecting Tools and Tooltips}
Navigate around the map by pressing the arrow keys on the keyboard. To navigate to another map, press the page up and page down keys. To place an item, consider what kind of tile you'd like to place, and press the coresponding key.
Navigate around the map by pressing the arrow keys on the keyboard. To navigate to another map, press the page up and page down keys. To place an item, consider what kind of tile you'd like to place, and press the corresponding key.
\subsubsection{Existing Tile Types}

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@ -78,7 +78,7 @@ The priority levels listed here are merely suggestions. If you're able to help w
\begin{description}
\item[PostmarketOS]
\item[Other GNU and nonGNU Linux distributions]
\item[Other GNU and non GNU Linux distributions]
\item[TempleOS]
\end{description}
@ -86,7 +86,7 @@ The priority levels listed here are merely suggestions. If you're able to help w
\begin{description}
\item[Unix]
\item[MSDOS]
\item[MS-DOS]
\item[CP/M]
\item[OS/2]
\item[Windows 16 and 32 bit]

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@ -40,7 +40,7 @@ Region \# & Name & Associated Tarot Card \\
18 & Franka & The Star\\
19 & Linda & The Moon\\
20 & Solia & The Sun\\
21 & Amica & Judgement\\
21 & Amica & Judgment\\
22 & Persia & The World\\
\end{tabular}
@ -71,15 +71,15 @@ A mostly warm and humid, tropical place with exceptions. The Mount Cardamom is k
\subsection{Economy}
Botan has a strong, independant economy consisting of wind, geothermic power and logistics. Food is imported from the nearby farming region of Gibber in exchange for clean energy. Some rare stones are expoerted from here as well.
Botan has a strong, independent economy consisting of wind, geothermic power and logistics. Food is imported from the nearby farming region of Gibber in exchange for clean energy. Some rare stones are exported from here as well.
\subsection{Arts and Culture}
The accoustic guitar, guitalele, ukulele are extremely popular instruments, with folk music being the most commonly played music. Oil painting and pottery are popular here. The most commonly played sport is football, due to the accessible nature of the sport.
The acoustic guitar, guitalele, ukulele are extremely popular instruments, with folk music being the most commonly played music. Oil painting and pottery are popular here. The most commonly played sport is football, due to the accessible nature of the sport.
\subsection{Government}
A small democracy. Truly, the region is almost entirely governed by the municipal governments rather than the national government. This is due to being an overall more impovershed region.
A small democracy. Truly, the region is almost entirely governed by the municipal governments rather than the national government. This is due to being an overall more impoverished region.
\subsection{Places}
@ -133,7 +133,7 @@ Rolling grassy hills. Too hilly for large farms.
Small shops drive the economy here.
}
{
A highly superstitious culture. There's a festival which honors the dead through dance and music. The food mostly consists of chicken, root and green vegetables, and grain. The architecture is wooden, and the roads are paved with gravel. The guitar is a common instrument here.
A highly superstitious culture. There's a festival which honours the dead through dance and music. The food mostly consists of chicken, root and green vegetables, and grain. The architecture is wooden, and the roads are paved with gravel. The guitar is a common instrument here.
}
{
The main focus of government here is the maintenance of social services, like the post office and hospital.
@ -167,7 +167,7 @@ Largely forested overall. Very fresh smelling air. It's humid, but not too hot.
Rolling hills make it difficult to farm here. Trees surround the city in all directions.
}
{
Logging is a popular career out here. The local shops drive much of the economy. A more impovershed area overall due to the lack of work.
Logging is a popular career out here. The local shops drive much of the economy. A more impoverished area overall due to the lack of work.
}
{
There's an annual bonfire festival that showcases excellent food and music. Large feasts of root vegetables and beef. The recorder, guitar, guitalele, ukulele and fiddle are often played during the festival, though the latter instruments are more rare. Football is the most common sport out here. Wooden buildings dominate the architecture style.
@ -178,8 +178,8 @@ The local government works hard on providing social services to those who need i
{
\begin{itemize}
\item Post Office
\item Wand Center
\item Heal Center
\item Wand Centre
\item Heal Centre
\item Grocer
\item General Store
\end{itemize}
@ -217,18 +217,18 @@ The local government works hard on providing social services to those who need i
\MonCity{Paprika City}{Flying}{$420km^2$}
{
A large, sprawling city. Highly dense with people with few shops inbetween. Very tall buildings.
A large, sprawling city. Highly dense with people with few shops in between. Very tall buildings.
(inspired by GoldenRod City)
(inspired by Goldenrod City)
}
{
Artificially flattened to help support the development of more buildings. Many of the previously surrounding trees have been removed. It's gets very hot here, and the humidity makes it uncomfortable, unlike in other areas.
}
{
A huge shopping center with all kinds of imported goods from all over the world. Logistics also plays a very large role overall in the economy.
A huge shopping centre with all kinds of imported goods from all over the world. Logistics also plays a very large role overall in the economy.
}
{
A far less superstitious culture than the rest. The food tends to be rather starchy. Football is a common passtime, but less so than in other cities. The architecture is steel and concrete. The music is strange, consisting of chromatic harmonicas, guitars, banjos, accordions and drum kits.
A far less superstitious culture than the rest. The food tends to be rather starchy. Football is a common pastime, but less so than in other cities. The architecture is steel and concrete. The music is strange, consisting of chromatic harmonicas, guitars, banjos, accordions and drum kits.
}
{
The government largely focuses on reducing the amount of counterfeit goods that are created and sold in the city.
@ -272,8 +272,8 @@ The municipal government is largely focused on providing social services and cra
{
\begin{itemize}
\item Post Office
\item Wand Center
\item Heal Center
\item Wand Centre
\item Heal Centre
\item Grocer
\item General Store
\item Magic Shop
@ -285,10 +285,10 @@ The municipal government is largely focused on providing social services and cra
This is your hometown. A small town residing in the far North. Home of the famous doctor X. (inspired by New Bark Town)
}
{
A frequent place of invasion due to being close to the one border of the region. An ideal place for settlement frequently torn down by outside forces. There hasn't been an invasion since 1750, so this town has had time to settle properly.
A frequent place of invasion due to being close to the one border of the region. An ideal place for settlement frequently torn down by outside forces. There has not been an invasion since 1750, so this town has had time to settle properly.
}
{
While not as cold as Dill city, the air here is moist and the Northern location causes nights to border on freezing. During the day, temperatures regularly reach as high as 30 degrees celsius. A mostly forested area.
While not as cold as Dill city, the air here is moist and the Northern location causes nights to border on freezing. During the day, temperatures regularly reach as high as 30 degrees Celsius. A mostly forested area.
}
\MonTown{Oregano Town}{$420km^2$}
@ -313,7 +313,7 @@ Peaceful, given a lot of time to develop.
An overall well fortified location. Hot and humid while being reasonably far from the coasts of Basil and Nutmeg City.
}
\MonTown{Chilli Town}{$420km^2$}
\MonTown{Chili Town}{$420km^2$}
{
Closest landmark from the port town of Nutmeg City. A rich economy from the clean wind energy produced here. Not far from Paprika and Coffee City. (Inspired by Malie)
}