Fixed segfault after placing over 255 of any tile.
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4a6bba447a
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0a74aa8ff3
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@ -93,11 +93,11 @@ struct maps
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struct Door *Door;
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struct Info *Info;
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struct Char *Char;
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uint_fast8_t nItem;
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uint_fast8_t nBase;
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uint_fast8_t nDoor;
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uint_fast8_t nInfo;
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uint_fast8_t nChar;
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uint_fast32_t nItem;
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uint_fast32_t nBase;
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uint_fast32_t nDoor;
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uint_fast32_t nInfo;
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uint_fast32_t nChar;
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};
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struct maps *map = NULL;
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uint_fast8_t nMap = 0;
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