Airport/Source/GameGui.h

39 lines
1.2 KiB
C
Executable File

#ifndef __GAME_GUI_HEADER__
#define __GAME_GUI_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "System.h"
#include "GameStructures.h"
#include "Gfx.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Structs and enums
* *************************************/
/* *************************************
* Global variables
* *************************************/
/* *************************************
* Global prototypes
* *************************************/
void GameGuiInit(void);
bool GameGuiPauseDialog(TYPE_PLAYER * ptrPlayer);
void GameGuiAircraftNotificationRequest(TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiBubble(TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiAircraftList(TYPE_PLAYER * ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiClock(uint8_t hour, uint8_t min);
void GameGuiActiveAircraftList(TYPE_PLAYER * ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiActiveAircraftPage(TYPE_PLAYER * ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
#endif //__GAME_GUI_HEADER__