Airport/Source/Camera.h
Xavier ASUS 3b80f74ce1 Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).
Improved const-correctness and scope for some variables.
2018-11-23 13:57:38 +01:00

25 lines
929 B
C

#ifndef CAM_HEADER__
#define CAM_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Global prototypes
* *************************************/
void CameraInit(TYPE_PLAYER* const ptrPlayer);
void CameraHandler(TYPE_PLAYER* const ptrPlayer);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* const ptrPlayer, GsSprite* spr);
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* const ptrPlayer, GsRectangle* rect);
void CameraApplyCoordinatesToCartesianPos(TYPE_PLAYER* const ptrPlayer, TYPE_CARTESIAN_POS* pos);
TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* const ptrPlayer);
void CameraMoveToIsoPos(TYPE_PLAYER* const ptrPlayer, TYPE_ISOMETRIC_POS IsoPos);
#endif //CAM_HEADER__