Airport/Source/Menu.c

874 lines
24 KiB
C

/* **************************************
* Includes *
* *************************************/
#include "Menu.h"
#include "Global_Inc.h"
#include "System.h"
#include "Gfx.h"
#include "Sfx.h"
#include "MainMenuBtnAni.h"
#include "LoadMenu.h"
#include "Game.h"
#include "EndAnimation.h"
#include "PSXSDKIntro.h"
#include "MemCard.h"
#include "Serial.h"
#include "Pad.h"
/* **************************************
* Defines *
* *************************************/
#define MAIN_MENU_BUTTON_SIZE 64
#define SELECTED_BUTTON_LUMINANCE 0xC0
/* **************************************
* Structs and enums *
* *************************************/
typedef enum t_levelId
{
LEVEL1 = 0,
LEVEL2,
LEVEL3,
LEVEL4,
LEVEL5,
MAX_LEVELS
}LEVEL_ID;
typedef struct t_lvlpltdata
{
LEVEL_ID levelID;
const char* const* fileNames[];
}TYPE_LVL_PLT_DATA;
typedef enum
{
PLAY_OPTIONS_LEVEL,
ONE_TWO_PLAYERS_LEVEL,
LEVEL_LIST_LEVEL,
OPTIONS_LEVEL
}MainMenuLevel;
enum
{
MAIN_MENU_PLAY_OPTIONS_LEVEL_BUTTONS = 2,
MAIN_MENU_ONE_TWO_PLAYERS_LEVEL_BUTTONS = 2,
MAIN_MENU_ONE_TWO_PLAYERS_LEVEL_BUTTONS_PAD_TWO_DISCONNECTED = 1,
MAIN_MENU_OPTIONS_LEVEL_BUTTONS = 1
};
typedef enum
{
PLAY_BUTTON_INDEX,
OPTIONS_BUTTON_INDEX,
ONE_PLAYER_BUTTON_INDEX,
TWO_PLAYER_BUTTON_INDEX,
MAIN_MENU_BUTTONS_MAX
}MMBtn_Index;
enum
{
MAIN_MENU_PLAY_BUTTON_X = 92,
MAIN_MENU_PLAY_BUTTON_Y = 92,
MAIN_MENU_OPTIONS_BUTTON_X = 225,
MAIN_MENU_OPTIONS_BUTTON_Y = 92,
MAIN_MENU_ONE_PLAYER_BUTTON_X = 92,
MAIN_MENU_ONE_PLAYER_BUTTON_Y = 92,
MAIN_MENU_TWO_PLAYER_BUTTON_X = 225,
MAIN_MENU_TWO_PLAYER_BUTTON_Y = 92
};
typedef enum
{
PLAY_BUTTON_U_OFFSET = 0,
PLAY_BUTTON_Y_OFFSET = 64,
ONE_PLAYER_BUTTON_U_OFFSET = 128,
ONE_PLAYER_BUTTON_Y_OFFSET = 64,
OPTIONS_BUTTON_U_OFFSET = 64,
OPTIONS_BUTTON_Y_OFFSET = 64,
TWO_PLAYER_BUTTON_U_OFFSET = 192,
TWO_PLAYER_BUTTON_Y_OFFSET = 64,
DEFAULT_BUTTON_U_OFFSET = 0,
DEFAULT_BUTTON_V_OFFSET = 128
}MMBtn_Offset;
typedef struct
{
MMBtn_Offset offset_u;
MMBtn_Offset offset_v;
// Timer for absolute, sine-like animation
short timer;
// Pointer to function executed by pressing the button
void (*f)();
MMBtn_Index i;
bool selected;
bool was_selected;
}TYPE_MMBtn;
/* **************************************
* Local prototypes *
* **************************************/
static void MainMenuInit(void);
static void MenuCheatInit(void);
static void MainMenuDrawButton(TYPE_MMBtn* btn);
static void PlayMenu(void);
static void OptionsMenu(void);
static void OnePlayerMenu(void);
static void TwoPlayerMenu(void);
static void MainMenuButtonHandler(void);
static void MainMenuRestoreInitValues(void);
static void MenuTestCheat(void);
static void MainMenuRenderLevelList(void);
/* **************************************
* Local variables *
* **************************************/
static GsSprite MenuSpr;
static SsVag BellSnd;
static SsVag AcceptSnd;
static TYPE_CHEAT TestCheat;
static TYPE_CHEAT StackCheckCheat;
static TYPE_CHEAT DevMenuCheat;
static TYPE_CHEAT SerialCheat;
static volatile bool BcnGWSpr_set;
static LEVEL_ID SelectedLevel;
static uint8_t SelectedPlt;
static bool isLevelSelected;
static const char* MainMenuLevelList[] =
{
[LEVEL1] = "DATA\\LEVELS\\LEVEL1.LVL",
[LEVEL2] = "DATA\\LEVELS\\LEVEL2.LVL",
[LEVEL3] = "DATA\\LEVELS\\LEVEL3.LVL",
[LEVEL4] = "DATA\\LEVELS\\XAMI.LVL",
[LEVEL5] = "DATA\\LEVELS\\LEVEL18.LVL"
};
static const char** MainMenuPltList[] =
{
[LEVEL1] = (const char*[])
{
"DATA\\LEVELS\\TUTORIA1.PLT",
"DATA\\LEVELS\\LEVEL1.PLT",
"DATA\\LEVELS\\EASY.PLT",
NULL
},
[LEVEL2] = (const char*[])
{
"DATA\\LEVELS\\LEVEL2.PLT",
NULL
},
[LEVEL3] = (const char*[])
{
"DATA\\LEVELS\\LEVEL3.PLT",
NULL
},
[LEVEL4] = (const char*[])
{
"DATA\\LEVELS\\XAMI.PLT",
NULL
},
[LEVEL5] = (const char*[])
{
"DATA\\LEVELS\\LEVEL18.PLT",
NULL
}
};
static TYPE_GAME_CONFIGURATION GameCfg;
static TYPE_MMBtn MainMenuBtn[MAIN_MENU_BUTTONS_MAX];
static MainMenuLevel menuLevel;
static MMBtn_Index MainMenuMinimumBtn;
static void PlayMenu(void)
{
menuLevel = ONE_TWO_PLAYERS_LEVEL;
MainMenuMinimumBtn = ONE_PLAYER_BUTTON_INDEX;
MainMenuBtn[PLAY_BUTTON_INDEX].selected = false;
MainMenuBtn[PLAY_BUTTON_INDEX].was_selected = false;
MainMenuBtn[PLAY_BUTTON_INDEX].timer = 0;
MainMenuBtn[OPTIONS_BUTTON_INDEX].selected = false;
MainMenuBtn[OPTIONS_BUTTON_INDEX].was_selected = false;
MainMenuBtn[OPTIONS_BUTTON_INDEX].timer = 0;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].selected = true;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].was_selected = false;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].timer = 0;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].selected = false;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].was_selected = false;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].timer = 0;
}
static void OptionsMenu(void)
{
Serial_printf("OptionsMenu(void)!\n");
}
static void OnePlayerMenu(void)
{
menuLevel = LEVEL_LIST_LEVEL;
GameCfg.TwoPlayers = false;
//EndAnimation();
//Game(false /* One Player Only */);
}
static void TwoPlayerMenu(void)
{
menuLevel = LEVEL_LIST_LEVEL;
GameCfg.TwoPlayers = true;
//EndAnimation();
//Game(true /* Two players */);
}
static void MainMenuInit(void)
{
static const char* const MainMenuFiles[] =
{
"DATA\\SPRITES\\MAINMENU.TIM",
"DATA\\SOUNDS\\BELL.VAG",
"DATA\\SOUNDS\\ACCEPT.VAG",
"DATA\\SPRITES\\BUTTONS.TIM",
#ifndef NO_INTRO
"DATA\\SPRITES\\PSXDISK.TIM",
"DATA\\FONTS\\INTROFNT.TIM",
"DATA\\SPRITES\\GPL.TIM",
"DATA\\SOUNDS\\TRAYCL.VAG",
"DATA\\SOUNDS\\SPINDISK.VAG"
#endif // NO_INTRO
};
static void* const MainMenuDest[] =
{
&MenuSpr,
&BellSnd,
&AcceptSnd,
&PSXButtons,
#ifndef NO_INTRO
&PsxDisk,
&PSXSDKIntroFont,
&GPL_Logo,
&TrayClSnd,
&SpinDiskSnd
#endif // NO_INTRO
};
LoadMenu( MainMenuFiles,
MainMenuDest,
sizeof (MainMenuFiles) / sizeof (char*) ,
sizeof (MainMenuDest) / sizeof (void*) );
MainMenuBtn[PLAY_BUTTON_INDEX].offset_u = PLAY_BUTTON_U_OFFSET;
MainMenuBtn[PLAY_BUTTON_INDEX].offset_v = PLAY_BUTTON_Y_OFFSET;
MainMenuBtn[PLAY_BUTTON_INDEX].timer = 0;
MainMenuBtn[PLAY_BUTTON_INDEX].f = &PlayMenu;
MainMenuBtn[PLAY_BUTTON_INDEX].i = PLAY_BUTTON_INDEX;
MainMenuBtn[OPTIONS_BUTTON_INDEX].offset_u = OPTIONS_BUTTON_U_OFFSET;
MainMenuBtn[OPTIONS_BUTTON_INDEX].offset_v = OPTIONS_BUTTON_Y_OFFSET;
MainMenuBtn[OPTIONS_BUTTON_INDEX].timer = 0;
MainMenuBtn[OPTIONS_BUTTON_INDEX].f = &OptionsMenu;
MainMenuBtn[OPTIONS_BUTTON_INDEX].i = OPTIONS_BUTTON_INDEX;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].offset_u = ONE_PLAYER_BUTTON_U_OFFSET;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].offset_v = ONE_PLAYER_BUTTON_Y_OFFSET;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].timer = 0;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].f = &OnePlayerMenu;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].i = ONE_PLAYER_BUTTON_INDEX;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].offset_u = TWO_PLAYER_BUTTON_U_OFFSET;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].offset_v = TWO_PLAYER_BUTTON_Y_OFFSET;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].timer = 0;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].f = &TwoPlayerMenu;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].i = TWO_PLAYER_BUTTON_INDEX;
menuLevel = PLAY_OPTIONS_LEVEL;
MainMenuMinimumBtn = PLAY_BUTTON_INDEX;
SelectedLevel = LEVEL1;
MenuCheatInit();
LoadMenuEnd();
}
static void MenuCheatInit(void)
{
TestCheat.Callback = &MenuTestCheat;
memset(TestCheat.Combination,0,CHEAT_ARRAY_SIZE);
//memmove(myarray, (int [5]){a,b,c,d,e}, 5*sizeof (int));
memmove( TestCheat.Combination,
(unsigned short[CHEAT_ARRAY_SIZE])
{ PAD_CIRCLE, PAD_CIRCLE, PAD_CROSS, PAD_TRIANGLE,
PAD_TRIANGLE, PAD_TRIANGLE, 0 , 0 ,
0, 0, 0, 0,
0, 0, 0, 0 } ,
sizeof (unsigned short) * CHEAT_ARRAY_SIZE);
PadAddCheat(&TestCheat);
StackCheckCheat.Callback = &SystemPrintStackPointerAddress;
memset(StackCheckCheat.Combination, 0, CHEAT_ARRAY_SIZE);
memmove( StackCheckCheat.Combination,
(unsigned short[CHEAT_ARRAY_SIZE])
{ PAD_TRIANGLE, PAD_TRIANGLE, PAD_CROSS, PAD_TRIANGLE,
PAD_L1, PAD_R1, 0 , 0 ,
0, 0, 0, 0,
0, 0, 0, 0 } ,
sizeof (unsigned short) * CHEAT_ARRAY_SIZE);
PadAddCheat(&StackCheckCheat);
DevMenuCheat.Callback = &SystemDevMenuToggle;
memset(DevMenuCheat.Combination, 0 , CHEAT_ARRAY_SIZE);
memmove( DevMenuCheat.Combination,
(unsigned short[CHEAT_ARRAY_SIZE])
{ PAD_SQUARE, PAD_SQUARE, PAD_CROSS, PAD_CROSS,
PAD_CIRCLE, PAD_CIRCLE, PAD_TRIANGLE , PAD_TRIANGLE ,
PAD_L1, PAD_L1, PAD_R1, PAD_R1,
PAD_L2, PAD_L2, PAD_R2, PAD_R2 } ,
sizeof (unsigned short) * CHEAT_ARRAY_SIZE);
PadAddCheat(&DevMenuCheat);
SerialCheat.Callback = &SystemReturnToLoader;
memset(SerialCheat.Combination, 0 , CHEAT_ARRAY_SIZE);
memmove( SerialCheat.Combination,
(unsigned short[CHEAT_ARRAY_SIZE])
{ PAD_SQUARE, PAD_SQUARE, PAD_SQUARE, PAD_SQUARE,
PAD_CIRCLE, PAD_CIRCLE, PAD_CIRCLE , PAD_CIRCLE ,
0, 0, 0, 0,
0, 0, 0, 0 } ,
sizeof (unsigned short) * CHEAT_ARRAY_SIZE);
PadAddCheat(&SerialCheat);
}
void MainMenu(void)
{
MainMenuInit();
#ifndef NO_INTRO
PSXSDKIntro();
#endif //PSXSDK_DEBUG
GfxSetGlobalLuminance(NORMAL_LUMINANCE);
while (GfxIsGPUBusy());
while (1)
{
enum
{
MAIN_MENU_BG_R = 0,
MAIN_MENU_BG_G = 0,
MAIN_MENU_BG_B = 40
};
MainMenuButtonHandler();
GsSortCls(MAIN_MENU_BG_R, MAIN_MENU_BG_G, MAIN_MENU_BG_B);
switch(menuLevel)
{
case PLAY_OPTIONS_LEVEL:
MainMenuDrawButton(&MainMenuBtn[PLAY_BUTTON_INDEX]);
MainMenuDrawButton(&MainMenuBtn[OPTIONS_BUTTON_INDEX]);
break;
case ONE_TWO_PLAYERS_LEVEL:
MainMenuDrawButton(&MainMenuBtn[ONE_PLAYER_BUTTON_INDEX]);
MainMenuDrawButton(&MainMenuBtn[TWO_PLAYER_BUTTON_INDEX]);
break;
case LEVEL_LIST_LEVEL:
MainMenuRenderLevelList();
break;
default:
break;
}
GfxDrawScene_Slow();
}
}
static void MainMenuRenderLevelList(void)
{
enum
{
LEVEL_LIST_RECT_X = 16,
LEVEL_LIST_RECT_Y = 16,
LEVEL_LIST_RECT_W = 128,
LEVEL_LIST_RECT_H = 128,
LEVEL_LIST_RECT_B0 = 48,
LEVEL_LIST_RECT_B1 = LEVEL_LIST_RECT_B0,
LEVEL_LIST_RECT_B2 = 128,
LEVEL_LIST_RECT_B3 = LEVEL_LIST_RECT_B2,
};
enum
{
LEVEL_LIST_PLT_RECT_X = LEVEL_LIST_RECT_X,
LEVEL_LIST_PLT_RECT_Y = LEVEL_LIST_RECT_Y + LEVEL_LIST_RECT_H + 16,
LEVEL_LIST_PLT_RECT_H = 64,
LEVEL_LIST_PLT_RECT_W = LEVEL_LIST_RECT_W,
};
enum
{
LEVEL_LIST_TEXT_X = LEVEL_LIST_RECT_X + 8,
LEVEL_LIST_TEXT_Y = LEVEL_LIST_RECT_Y + 8,
LEVEL_LIST_PLT_TEXT_X = LEVEL_LIST_PLT_RECT_X + 8,
LEVEL_LIST_PLT_TEXT_Y = LEVEL_LIST_PLT_RECT_Y + 8,
};
enum
{
LEVEL_LIST_SELECTION_RECT_X = LEVEL_LIST_TEXT_X,
LEVEL_LIST_SELECTION_RECT_Y = LEVEL_LIST_TEXT_Y,
LEVEL_LIST_SELECTION_RECT_W = LEVEL_LIST_RECT_W - 16,
LEVEL_LIST_SELECTION_RECT_H = 8,
};
static GsGPoly4 levelListSelectionRect =
{
.x[0] = LEVEL_LIST_SELECTION_RECT_X,
.x[1] = LEVEL_LIST_SELECTION_RECT_X + LEVEL_LIST_SELECTION_RECT_W,
.x[2] = LEVEL_LIST_SELECTION_RECT_X,
.x[3] = LEVEL_LIST_SELECTION_RECT_X + LEVEL_LIST_SELECTION_RECT_W,
.r[0] = LEVEL_LIST_RECT_B0,
.r[1] = LEVEL_LIST_RECT_B1,
.r[2] = LEVEL_LIST_RECT_B2,
.r[3] = LEVEL_LIST_RECT_B3,
.g[0] = LEVEL_LIST_RECT_B0,
.g[1] = LEVEL_LIST_RECT_B1,
.g[2] = LEVEL_LIST_RECT_B2,
.g[3] = LEVEL_LIST_RECT_B3,
.b[0] = LEVEL_LIST_RECT_B0,
.b[1] = LEVEL_LIST_RECT_B1,
.b[2] = LEVEL_LIST_RECT_B2,
.b[3] = LEVEL_LIST_RECT_B3,
.attribute = ENABLE_TRANS | TRANS_MODE(0)
};
GsSortGPoly4(
&(GsGPoly4)
{
.x[0] = LEVEL_LIST_RECT_X,
.x[1] = LEVEL_LIST_RECT_X + LEVEL_LIST_RECT_W,
.x[2] = LEVEL_LIST_RECT_X,
.x[3] = LEVEL_LIST_RECT_X + LEVEL_LIST_RECT_W,
.y[0] = LEVEL_LIST_RECT_Y,
.y[1] = LEVEL_LIST_RECT_Y,
.y[2] = LEVEL_LIST_RECT_Y + LEVEL_LIST_RECT_H,
.y[3] = LEVEL_LIST_RECT_Y + LEVEL_LIST_RECT_H,
.b[0] = LEVEL_LIST_RECT_B0,
.b[1] = LEVEL_LIST_RECT_B1,
.b[2] = LEVEL_LIST_RECT_B2,
.b[3] = LEVEL_LIST_RECT_B3
});
GsSortGPoly4(
&(GsGPoly4)
{
.x[0] = LEVEL_LIST_PLT_RECT_X,
.x[1] = LEVEL_LIST_PLT_RECT_X + LEVEL_LIST_PLT_RECT_W,
.x[2] = LEVEL_LIST_RECT_X,
.x[3] = LEVEL_LIST_PLT_RECT_X + LEVEL_LIST_PLT_RECT_W,
.y[0] = LEVEL_LIST_PLT_RECT_Y,
.y[1] = LEVEL_LIST_PLT_RECT_Y,
.y[2] = LEVEL_LIST_PLT_RECT_Y + LEVEL_LIST_PLT_RECT_H,
.y[3] = LEVEL_LIST_PLT_RECT_Y + LEVEL_LIST_PLT_RECT_H,
.b[0] = LEVEL_LIST_RECT_B0,
.b[1] = LEVEL_LIST_RECT_B1,
.b[2] = LEVEL_LIST_RECT_B2,
.b[3] = LEVEL_LIST_RECT_B3
});
levelListSelectionRect.y[0] = LEVEL_LIST_SELECTION_RECT_Y + (short)(SelectedLevel << 3);
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
levelListSelectionRect.y[2] = LEVEL_LIST_SELECTION_RECT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedLevel << 3);
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
{
LEVEL_ID i;
for (i = LEVEL1; i < MAX_LEVELS; i++)
{
char baseName[32];
const size_t maxLength = ARRAY_SIZE(baseName);
// Update "baseName" with file name + extension.
SystemGetFileBasename(MainMenuLevelList[i], baseName, maxLength);
FontPrintText(&SmallFont, LEVEL_LIST_TEXT_X, LEVEL_LIST_TEXT_Y + (i << 3), baseName);
if (i == SelectedLevel)
{
const char** ptrPltLevelArray;
size_t j;
for (ptrPltLevelArray = MainMenuPltList[i], j = 0; *ptrPltLevelArray != NULL; ptrPltLevelArray++, j++)
{
const char* strPltLevel = *ptrPltLevelArray;
if (strPltLevel != NULL)
{
// Update "baseName" with file name + extension.
SystemGetFileBasename(strPltLevel, baseName, maxLength);
FontPrintText( &SmallFont,
LEVEL_LIST_PLT_TEXT_X,
LEVEL_LIST_PLT_TEXT_Y + (j << 3),
baseName );
}
}
}
}
}
if (isLevelSelected)
{
levelListSelectionRect.y[0] = LEVEL_LIST_PLT_TEXT_Y + (short)(SelectedPlt << 3);
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
levelListSelectionRect.y[2] = LEVEL_LIST_PLT_TEXT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedPlt << 3);
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
}
GsSortGPoly4(&levelListSelectionRect);
}
static void MainMenuRestoreInitValues(void)
{
uint8_t i;
menuLevel = PLAY_OPTIONS_LEVEL;
MainMenuMinimumBtn = PLAY_BUTTON_INDEX;
MainMenuBtn[PLAY_BUTTON_INDEX].selected = false;
MainMenuBtn[PLAY_BUTTON_INDEX].was_selected = false;
MainMenuBtn[PLAY_BUTTON_INDEX].timer = 0;
MainMenuBtn[OPTIONS_BUTTON_INDEX].selected = false;
MainMenuBtn[OPTIONS_BUTTON_INDEX].was_selected = false;
MainMenuBtn[OPTIONS_BUTTON_INDEX].timer = 0;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].selected = false;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].was_selected = false;
MainMenuBtn[ONE_PLAYER_BUTTON_INDEX].timer = 0;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].selected = false;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].was_selected = false;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].timer = 0;
SelectedLevel = LEVEL1;
SelectedPlt = 0;
memset(&GameCfg, 0, sizeof (TYPE_GAME_CONFIGURATION));
for (i = 0; i < MAIN_MENU_BUTTONS_MAX; i++)
{
MainMenuBtn[i].was_selected = false;
}
GfxSetGlobalLuminance(NORMAL_LUMINANCE);
SfxPlayTrack(INTRO_TRACK);
}
static void MainMenuButtonHandler(void)
{
static uint8_t btn_selected = PLAY_BUTTON_INDEX;
static uint8_t previous_btn_selected = 0;
uint8_t max_buttons = 0;
if (PadOneAnyKeyPressed())
{
if (SystemIsRandSeedSet() == false)
{
SystemSetRandSeed();
}
}
if ( (PadOneKeySinglePress(PAD_CROSS))
||
(PadOneKeySinglePress(PAD_TRIANGLE)) )
{
SfxPlaySound(&AcceptSnd);
}
switch(menuLevel)
{
case PLAY_OPTIONS_LEVEL:
max_buttons = MAIN_MENU_PLAY_OPTIONS_LEVEL_BUTTONS;
break;
case ONE_TWO_PLAYERS_LEVEL:
if ( (btn_selected == TWO_PLAYER_BUTTON_INDEX)
&&
(PadTwoConnected() == false) )
{
max_buttons = MAIN_MENU_ONE_TWO_PLAYERS_LEVEL_BUTTONS_PAD_TWO_DISCONNECTED;
}
else
{
max_buttons = MAIN_MENU_ONE_TWO_PLAYERS_LEVEL_BUTTONS;
}
if (PadOneKeySinglePress(PAD_TRIANGLE))
{
menuLevel = PLAY_OPTIONS_LEVEL;
MainMenuMinimumBtn = PLAY_BUTTON_INDEX;
btn_selected = PLAY_BUTTON_INDEX;
}
break;
case LEVEL_LIST_LEVEL:
if (PadOneKeySinglePress(PAD_UP))
{
if (isLevelSelected == false)
{
if (SelectedLevel > 0)
{
SelectedLevel--;
SelectedPlt = 0;
}
}
else
{
if (SelectedPlt > 0)
{
SelectedPlt--;
}
}
}
else if (PadOneKeySinglePress(PAD_DOWN))
{
if (isLevelSelected == false)
{
if (SelectedLevel < (MAX_LEVELS - 1))
{
SelectedLevel++;
SelectedPlt = 0;
}
}
else
{
if (MainMenuPltList[SelectedLevel][SelectedPlt + 1] != NULL)
{
SelectedPlt++;
}
}
}
else if (PadOneKeySinglePress(PAD_TRIANGLE))
{
if (isLevelSelected == true)
{
isLevelSelected = false;
}
else
{
MainMenuRestoreInitValues();
btn_selected = PLAY_BUTTON_INDEX;
isLevelSelected = false;
}
}
break;
default:
max_buttons = 0;
break;
}
//DEBUG_PRINT_VAR(btn_selected);
MainMenuBtn[previous_btn_selected].was_selected = MainMenuBtn[previous_btn_selected].selected;
MainMenuBtn[btn_selected].was_selected = MainMenuBtn[btn_selected].selected;
if (PadOneKeySinglePress(PAD_LEFT) && (btn_selected > 0) )
{
MainMenuBtn[btn_selected].selected = false;
previous_btn_selected = btn_selected;
btn_selected--;
SfxPlaySound(&BellSnd);
}
else if (PadOneKeySinglePress(PAD_RIGHT)
&&
(btn_selected < (max_buttons - 1 + MainMenuMinimumBtn) ) )
{
MainMenuBtn[btn_selected].selected = false;
previous_btn_selected = btn_selected;
btn_selected++;
SfxPlaySound(&BellSnd);
}
if (btn_selected < MainMenuMinimumBtn)
{
btn_selected = MainMenuMinimumBtn;
}
if (btn_selected > (max_buttons - 1 + MainMenuMinimumBtn) )
{
// Avoid overflow when going back in menu navigation
btn_selected = (max_buttons - 1 + MainMenuMinimumBtn);
}
if (PadOneKeySinglePress(PAD_CROSS) )
{
if (menuLevel == LEVEL_LIST_LEVEL)
{
if (isLevelSelected == false)
{
isLevelSelected = true;
}
else
{
GameCfg.LVLPath = MainMenuLevelList[SelectedLevel];
GameCfg.PLTPath = MainMenuPltList[SelectedLevel][SelectedPlt];
EndAnimation();
// Start gameplay!
Game(&GameCfg);
MainMenuRestoreInitValues();
btn_selected = PLAY_BUTTON_INDEX;
isLevelSelected = false;
}
}
else
{
MainMenuBtn[btn_selected].f();
}
}
MainMenuBtn[btn_selected].selected = true;
}
static void MainMenuDrawButton(TYPE_MMBtn* btn)
{
MenuSpr.w = MAIN_MENU_BUTTON_SIZE;
MenuSpr.h = MAIN_MENU_BUTTON_SIZE;
if ( (btn->timer) < (MainMenuBtnAni_sz - 1) )
{
btn->timer++;
}
if (btn->selected)
{
if (btn->was_selected == false)
{
btn->timer = 0;
}
MenuSpr.r = SELECTED_BUTTON_LUMINANCE;
MenuSpr.g = SELECTED_BUTTON_LUMINANCE;
MenuSpr.b = SELECTED_BUTTON_LUMINANCE;
}
else
{
MenuSpr.r = NORMAL_LUMINANCE;
MenuSpr.g = NORMAL_LUMINANCE;
MenuSpr.b = NORMAL_LUMINANCE;
}
MenuSpr.u = DEFAULT_BUTTON_U_OFFSET;
MenuSpr.v = DEFAULT_BUTTON_V_OFFSET;
switch(btn->i)
{
case PLAY_BUTTON_INDEX:
MenuSpr.x = MAIN_MENU_PLAY_BUTTON_X;
MenuSpr.y = MAIN_MENU_PLAY_BUTTON_Y;
break;
case OPTIONS_BUTTON_INDEX:
MenuSpr.x = MAIN_MENU_OPTIONS_BUTTON_X;
MenuSpr.y = MAIN_MENU_OPTIONS_BUTTON_Y;
break;
case ONE_PLAYER_BUTTON_INDEX:
MenuSpr.x = MAIN_MENU_ONE_PLAYER_BUTTON_X;
MenuSpr.y = MAIN_MENU_ONE_PLAYER_BUTTON_Y;
break;
case TWO_PLAYER_BUTTON_INDEX:
MenuSpr.x = MAIN_MENU_TWO_PLAYER_BUTTON_X;
MenuSpr.y = MAIN_MENU_TWO_PLAYER_BUTTON_Y;
// Exception: turn option dimmer if second player pad isn't connected
if (PadTwoConnected() == false)
{
MenuSpr.r = NORMAL_LUMINANCE >> 1;
MenuSpr.g = NORMAL_LUMINANCE >> 1;
MenuSpr.b = NORMAL_LUMINANCE >> 1;
}
break;
default:
break;
}
MenuSpr.u += btn->offset_u;
MenuSpr.v += btn->offset_v;
MenuSpr.y -= MainMenuBtnAni[btn->timer];
GsSortSprite(&MenuSpr);
}
static void MenuTestCheat(void)
{
if (MemCardShowMap() == false)
{
Serial_printf("MemCardShowMap() failed!\n");
return;
}
}