diff --git a/Source/Game.c b/Source/Game.c index bcc9593..d53d6f8 100644 --- a/Source/Game.c +++ b/Source/Game.c @@ -4017,9 +4017,6 @@ void GameRemoveFlight(const uint8_t idx, const bool successful) { uint8_t k; - memset(ptrPlayer->UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS); - ptrPlayer->UnboardingSequenceIdx = 0; - for (k = 0; k < GAME_MAX_RUNWAYS; k++) { const uint16_t* const targets = AircraftGetTargets(idx); @@ -4047,6 +4044,8 @@ void GameRemoveFlight(const uint8_t idx, const bool successful) { if (FlightData.State[idx] == STATE_UNBOARDING) { + memset(ptrPlayer->UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS); + ptrPlayer->UnboardingSequenceIdx = 0; ptrPlayer->Unboarding = false; ptrPlayer->LockTarget = false; ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;