* Bugfix: index for selectedAircraft is recalculated when a new aircraft is spawned.

* Initial implementation for minimum spawn time in parkings.
* GfxIsGPUBusy() check added for MemCard.
This commit is contained in:
XaviDCR92 2017-06-04 14:00:56 +02:00
parent 219d958538
commit c43347edb7
7 changed files with 154 additions and 40 deletions

View File

@ -6,16 +6,25 @@
#For example: #For example:
14:55 14:55
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format. #Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1002;40;00:05;0;8 ARRIVAL;PHX1802;100;01:00;0;180
ARRIVAL;PHX1802;100;01:00;0;120 ARRIVAL;PHX2015;180;00:10;0;180
ARRIVAL;PHX2015;120;00:10;0;120 ARRIVAL;PHX2016;140;00:30;0;180
ARRIVAL;PHX2016;140;00:30;0;120 ARRIVAL;PHX2017;140;00:40;0;180
ARRIVAL;PHX2017;140;00:40;0;120 ARRIVAL;PHX2018;140;00:55;0;180
ARRIVAL;PHX2018;140;00:55;0;120 ARRIVAL;PHX2018;160;01:20;0;180
ARRIVAL;PHX2019;140;01:30;0;120 ARRIVAL;PHX2020;160;01:45;0;180
DEPARTURE;PHX1000;100;00:05;19;120 ARRIVAL;PHX2019;140;01:30;0;180
DEPARTURE;PHX1280;100;00:30;19;120 ARRIVAL;PHX2021;140;02:00;0;180
DEPARTURE;PHX1332;100;00:45;21;120 ARRIVAL;PHX2022;140;02:30;0;180
DEPARTURE;PHX1333;100;01:00;19;120 ARRIVAL;PHX2023;140;02:15;0;180
DEPARTURE;PHX1334;100;01:15;21;120 DEPARTURE;PHX1000;100;00:05;19;180
DEPARTURE;PHX1335;100;01:30;19;120 DEPARTURE;PHX1280;100;00:30;19;180
DEPARTURE;PHX1332;100;00:45;21;180
DEPARTURE;PHX1333;100;01:00;19;180
DEPARTURE;PHX1334;100;01:15;21;180
DEPARTURE;PHX1336;100;01:20;21;180
DEPARTURE;PHX1335;100;01:30;19;180
DEPARTURE;PHX1335;100;01:40;19;180
DEPARTURE;PHX1335;100;02:00;19;180
DEPARTURE;PHX1335;100;02:15;19;180
DEPARTURE;PHX1335;100;02:30;19;180

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@ -25,6 +25,8 @@
#define GAME_INVALID_TILE_SELECTION ( (uint16_t)0xFFFF ) #define GAME_INVALID_TILE_SELECTION ( (uint16_t)0xFFFF )
#define GAME_MINIMUM_PARKING_SPAWN_TIME 20 // 2 seconds
/* ************************************** /* **************************************
* Structs and enums * * Structs and enums *
* *************************************/ * *************************************/
@ -147,6 +149,8 @@ static void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer);
static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx); static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx);
static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry); static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry);
static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData); static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
static void GameRemainingAircraft(void);
static void GameMinimumSpawnTimeout(void);
/* ************************************* /* *************************************
* Global Variables * Global Variables
@ -168,7 +172,10 @@ static TYPE_FLIGHT_DATA FlightData;
static uint16_t GameRwyArray[GAME_MAX_RWY_LENGTH]; static uint16_t GameRwyArray[GAME_MAX_RWY_LENGTH];
static uint16_t GameUsedRwy[GAME_MAX_RUNWAYS]; static uint16_t GameUsedRwy[GAME_MAX_RUNWAYS];
static uint16_t GameSelectedTile; static uint16_t GameSelectedTile;
static bool firstLevelRender; // Used to avoid reentrance on GameRenderLevel() static bool firstLevelRender; // Used to avoid reentrance issues on GameRenderLevel()
static TYPE_TIMER* GameSpawnMinTime;
static bool spawnMinTimeFlag;
static bool GameAircraftCreatedFlag;
// Instances for player-specific data // Instances for player-specific data
TYPE_PLAYER PlayerData[MAX_PLAYERS]; TYPE_PLAYER PlayerData[MAX_PLAYERS];
@ -352,6 +359,7 @@ void GameInit(void)
firstActiveAircraft = 0; firstActiveAircraft = 0;
lastActiveAircraft = 0; lastActiveAircraft = 0;
GameAircraftCreatedFlag = false;
if(GameTwoPlayersActive() == true) if(GameTwoPlayersActive() == true)
{ {
@ -371,6 +379,10 @@ void GameInit(void)
GameMouseSpr.g = NORMAL_LUMINANCE; GameMouseSpr.g = NORMAL_LUMINANCE;
GameMouseSpr.b = NORMAL_LUMINANCE; GameMouseSpr.b = NORMAL_LUMINANCE;
GameSpawnMinTime = SystemCreateTimer(GAME_MINIMUM_PARKING_SPAWN_TIME, false, &GameMinimumSpawnTimeout);
spawnMinTimeFlag = true;
GameScore = 0; GameScore = 0;
GameGetRunwayArray(); GameGetRunwayArray();
@ -383,7 +395,7 @@ void GameInit(void)
GfxSetGlobalLuminance(0); GfxSetGlobalLuminance(0);
track = SystemRand(GAMEPLAY_FIRST_TRACK,GAMEPLAY_LAST_TRACK); track = SystemRand(GAMEPLAY_FIRST_TRACK, GAMEPLAY_LAST_TRACK);
SfxPlayTrack(track); SfxPlayTrack(track);
} }
@ -437,6 +449,7 @@ void GameCalculations(void)
GameActiveAircraft(); GameActiveAircraft();
GameFirstLastAircraftIndex(); GameFirstLastAircraftIndex();
GameGuiCalculateSlowScore(); GameGuiCalculateSlowScore();
GameRemainingAircraft();
AircraftHandler(); AircraftHandler();
for(i = 0 ; i < MAX_PLAYERS ; i++) for(i = 0 ; i < MAX_PLAYERS ; i++)
@ -770,7 +783,9 @@ void GameAircraftState(void)
&& &&
(FlightData.State[i] == STATE_IDLE) (FlightData.State[i] == STATE_IDLE)
&& &&
(FlightData.RemainingTime[i] > 0) ) (FlightData.RemainingTime[i] > 0)
/* &&
(spawnMinTimeFlag == true) */)
{ {
if( (FlightData.FlightDirection[i] == DEPARTURE) if( (FlightData.FlightDirection[i] == DEPARTURE)
&& &&
@ -802,6 +817,8 @@ void GameAircraftState(void)
{ {
FlightData.State[i] = STATE_PARKED; FlightData.State[i] = STATE_PARKED;
GameAircraftCreatedFlag = true;
// Create notification request for incoming aircraft // Create notification request for incoming aircraft
FlightData.NotificationRequest[i] = true; FlightData.NotificationRequest[i] = true;
@ -822,6 +839,7 @@ void GameAircraftState(void)
{ {
dprintf("Flight %d set to STATE_APPROACH.\n", i); dprintf("Flight %d set to STATE_APPROACH.\n", i);
FlightData.State[i] = STATE_APPROACH; FlightData.State[i] = STATE_APPROACH;
GameAircraftCreatedFlag = true;
// Create notification request for incoming aircraft // Create notification request for incoming aircraft
FlightData.NotificationRequest[i] = true; FlightData.NotificationRequest[i] = true;
} }
@ -832,9 +850,6 @@ void GameAircraftState(void)
(FlightData.RemainingTime[i] == 0) ) (FlightData.RemainingTime[i] == 0) )
{ {
// Player(s) lost a flight! // Player(s) lost a flight!
DEBUG_PRINT_VAR(i);
DEBUG_PRINT_VAR(FlightData.State[i]);
DEBUG_PRINT_VAR(FlightData.RemainingTime[i]);
GameRemoveFlight(i, false); GameRemoveFlight(i, false);
} }
} }
@ -2518,10 +2533,18 @@ void GameRemoveFlight(uint8_t idx, bool successful)
GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY); GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY);
} }
if(ptrPlayer->SelectedAircraft >= j)
{
ptrPlayer->SelectedAircraft--; // Check pending
}
FlightData.Passengers[ptrPlayer->ActiveAircraftList[j]] = 0; FlightData.Passengers[ptrPlayer->ActiveAircraftList[j]] = 0;
FlightData.State[ptrPlayer->ActiveAircraftList[j]] = STATE_IDLE; FlightData.State[ptrPlayer->ActiveAircraftList[j]] = STATE_IDLE;
FlightData.Finished[ptrPlayer->ActiveAircraftList[j]] = true; FlightData.Finished[ptrPlayer->ActiveAircraftList[j]] = true;
spawnMinTimeFlag = false;
SystemTimerRestart(GameSpawnMinTime);
return; return;
} }
} }
@ -2537,9 +2560,15 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlight
{ {
uint8_t i; uint8_t i;
uint8_t j = 0; uint8_t j = 0;
uint8_t currentFlightDataIdx;
uint8_t lastFlightDataIdx;
// Clear all pointers for aircraft data first. // Clear all pointers for aircraft data first.
// Then, rebuild aircraft list for player. // Then, rebuild aircraft list for player.
lastFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT); memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
ptrPlayer->ActiveAircraft = 0; ptrPlayer->ActiveAircraft = 0;
@ -2553,6 +2582,41 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlight
ptrPlayer->ActiveAircraft++; ptrPlayer->ActiveAircraft++;
} }
} }
currentFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
if(GameAircraftCreatedFlag == true)
{
GameAircraftCreatedFlag = false;
if(ptrPlayer->ActiveAircraft > 1)
{
if(currentFlightDataIdx != lastFlightDataIdx)
{
for(ptrPlayer->SelectedAircraft = 0; ptrPlayer->SelectedAircraft < GAME_MAX_AIRCRAFT; ptrPlayer->SelectedAircraft++)
{
if(ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft] == lastFlightDataIdx)
{
break;
}
}
}
}
}
}
void GameRemainingAircraft(void)
{
uint8_t i;
FlightData.nRemainingAircraft = FlightData.nAircraft;
for(i = 0; i < FlightData.nAircraft; i++)
{
if(FlightData.Finished[i] == true)
{
FlightData.nRemainingAircraft--;
}
}
} }
bool GameFinished(void) bool GameFinished(void)
@ -2570,3 +2634,8 @@ bool GameFinished(void)
return GameGuiFinishedDialog(&PlayerData[PLAYER_ONE]); return GameGuiFinishedDialog(&PlayerData[PLAYER_ONE]);
} }
void GameMinimumSpawnTimeout(void)
{
spawnMinTimeFlag = true;
}

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@ -52,4 +52,5 @@ FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx);
uint32_t GameGetScore(void); uint32_t GameGetScore(void);
bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos); bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos);
void GameRemoveFlight(uint8_t idx, bool successful); void GameRemoveFlight(uint8_t idx, bool successful);
void GameCalculateRemainingAircraft(void);
#endif //__GAME_HEADER__ #endif //__GAME_HEADER__

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@ -346,6 +346,14 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
{ {
short y_offset; short y_offset;
uint8_t page_aircraft; uint8_t page_aircraft;
enum
{
GAME_GUI_REMAINING_AIRCRAFT_X = AIRCRAFT_DATA_GSGPOLY4_X0 + 8,
GAME_GUI_REMAINING_AIRCRAFT_Y = AIRCRAFT_DATA_GSGPOLY4_Y2 - 16,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER = AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER + 8,
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER = AIRCRAFT_DATA_GSGPOLY4_Y2_2PLAYER - 16
};
if(ptrPlayer->ShowAircraftData == true) if(ptrPlayer->ShowAircraftData == true)
{ {
@ -394,6 +402,23 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
} }
GsSortGPoly4(&AircraftDataGPoly4); GsSortGPoly4(&AircraftDataGPoly4);
if(GameTwoPlayersActive() == true)
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER,
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER,
"Rem. aircraft: %d",
ptrFlightData->nRemainingAircraft );
}
else
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X,
GAME_GUI_REMAINING_AIRCRAFT_Y,
"Remaining aircraft: %d",
ptrFlightData->nRemainingAircraft );
}
if(ptrPlayer->ActiveAircraft != 0) if(ptrPlayer->ActiveAircraft != 0)
{ {
@ -504,7 +529,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
{ {
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target"); FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
} }
} }
else else
{ {
if(GameTwoPlayersActive() == true) if(GameTwoPlayersActive() == true)
@ -889,11 +914,11 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer)
GsSortGPoly4(&PauseRect); GsSortGPoly4(&PauseRect);
FontPrintText( &SmallFont, FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER + AIRCRAFT_DATA_GSGPOLY4_X0 +
( (AIRCRAFT_DATA_GSGPOLY4_X1_2PLAYER - AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER) >> 2), ( (AIRCRAFT_DATA_GSGPOLY4_X1 - AIRCRAFT_DATA_GSGPOLY4_X0) >> 2),
AIRCRAFT_DATA_GSGPOLY4_Y0_2PLAYER + AIRCRAFT_DATA_GSGPOLY4_Y0 +
( (AIRCRAFT_DATA_GSGPOLY4_Y2_2PLAYER - AIRCRAFT_DATA_GSGPOLY4_Y0_2PLAYER) >> 1), ( (AIRCRAFT_DATA_GSGPOLY4_Y2 - AIRCRAFT_DATA_GSGPOLY4_Y0) >> 1),
"All flights finished!" ); "Level finished!" );
GfxDrawScene_Slow(); GfxDrawScene_Slow();

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@ -77,6 +77,7 @@ typedef struct t_flightData
uint8_t Parking[GAME_MAX_AIRCRAFT]; uint8_t Parking[GAME_MAX_AIRCRAFT];
uint16_t RemainingTime[GAME_MAX_AIRCRAFT]; uint16_t RemainingTime[GAME_MAX_AIRCRAFT];
uint8_t nAircraft; uint8_t nAircraft;
uint8_t nRemainingAircraft;
uint8_t ActiveAircraft; uint8_t ActiveAircraft;
FL_STATE State[GAME_MAX_AIRCRAFT]; FL_STATE State[GAME_MAX_AIRCRAFT];
bool NotificationRequest[GAME_MAX_AIRCRAFT]; bool NotificationRequest[GAME_MAX_AIRCRAFT];

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@ -708,6 +708,8 @@ bool MemCardReadSector(TYPE_BLOCK_DATA * ptrBlockData, int sector)
" 0 and 511 are allowed!\n", sector); " 0 and 511 are allowed!\n", sector);
return false; return false;
} }
while(GfxIsGPUBusy() == true);
result = McReadSector(ptrBlockData->Slot, sector, DataBuffer); result = McReadSector(ptrBlockData->Slot, sector, DataBuffer);

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@ -6,18 +6,25 @@
#For example: #For example:
14:55 14:55
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format. #Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1802;100;01:00;0;120 ARRIVAL;PHX1802;100;01:00;0;180
#ARRIVAL;PHX2015;120;00:10;0;120 ARRIVAL;PHX2015;180;00:10;0;180
#ARRIVAL;PHX2016;140;00:30;0;120 ARRIVAL;PHX2016;140;00:30;0;180
#ARRIVAL;PHX2017;140;00:40;0;120 ARRIVAL;PHX2017;140;00:40;0;180
#ARRIVAL;PHX2018;140;00:55;0;120 ARRIVAL;PHX2018;140;00:55;0;180
#ARRIVAL;PHX2018;160;01:20;0;120 ARRIVAL;PHX2018;160;01:20;0;180
#ARRIVAL;PHX2020;160;01:45;0;100 ARRIVAL;PHX2020;160;01:45;0;180
#ARRIVAL;PHX2019;140;01:30;0;120 ARRIVAL;PHX2019;140;01:30;0;180
#DEPARTURE;PHX1000;100;00:05;19;120 ARRIVAL;PHX2021;140;02:00;0;180
#DEPARTURE;PHX1280;100;00:30;19;120 ARRIVAL;PHX2022;140;02:30;0;180
#DEPARTURE;PHX1332;100;00:45;21;120 ARRIVAL;PHX2023;140;02:15;0;180
#DEPARTURE;PHX1333;100;01:00;19;120 DEPARTURE;PHX1000;100;00:05;19;180
#DEPARTURE;PHX1334;100;01:15;21;120 DEPARTURE;PHX1280;100;00:30;19;180
#DEPARTURE;PHX1336;100;01:20;21;120 DEPARTURE;PHX1332;100;00:45;21;180
#DEPARTURE;PHX1335;100;01:30;19;120 DEPARTURE;PHX1333;100;01:00;19;180
DEPARTURE;PHX1334;100;01:15;21;180
DEPARTURE;PHX1336;100;01:20;21;180
DEPARTURE;PHX1335;100;01:30;19;180
DEPARTURE;PHX1335;100;01:40;19;180
DEPARTURE;PHX1335;100;02:00;19;180
DEPARTURE;PHX1335;100;02:15;19;180
DEPARTURE;PHX1335;100;02:30;19;180