* Added more comments.

* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
This commit is contained in:
XaviDCR92 2017-08-18 20:17:13 +02:00
parent 150cc8adc0
commit b1aad213d4
12 changed files with 361 additions and 72 deletions

View File

@ -9,3 +9,20 @@ http://freesound.org/people/Hard3eat/sounds/351780/
CD sound obtained from:
http://freesound.org/people/cmorris035/sounds/207276/
Takeoff1.wav:
http://freesound.org/people/hannagreen/sounds/346570/
Beep.wav:
http://freesound.org/people/jobro/sounds/33778/
R C P M 1 A 1
| | | | | | V
| | | | | V Message number
| | | | V A = Approach, D = Departure
| | | V Voice number
| | V M = Man, W = Woma
| V P = Pilot, T = Tower
| Chatter
V
Radio

View File

@ -269,6 +269,10 @@ void AircraftSpeed(TYPE_AIRCRAFT_DATA* ptrAircraft)
{
switch(ptrAircraft->State)
{
case STATE_STOPPED:
ptrAircraft->Speed = 0;
break;
case STATE_FINAL:
ptrAircraft->Speed = AircraftSpeedsTable[AIRCRAFT_SPEED_FINAL];
break;

View File

@ -12,6 +12,8 @@
* *************************************/
#define FONT_INTERNAL_TEXT_BUFFER_MAX_SIZE 200
#define FONT_DEFAULT_CHAR_SIZE 16
#define FONT_DEFAULT_INIT_CHAR '!'
/* *************************************
* Local Prototypes

View File

@ -12,9 +12,6 @@
* Defines
* *************************************/
#define FONT_DEFAULT_CHAR_SIZE 16
#define FONT_DEFAULT_INIT_CHAR '!'
/* **************************************
* Structs and enums *
* *************************************/

View File

@ -136,6 +136,14 @@ enum
LAST_TILE_TILESET2 = LAST_TILE_TILESET1
};
enum
{
SOUND_M1_INDEX = 0,
SOUND_W1_INDEX,
MAX_RADIO_CHATTER_SOUNDS
}RADIO_CHATTER_VOICE_NUMBERS;
/* *************************************
* Local Prototypes
* *************************************/
@ -211,6 +219,16 @@ static uint8_t GameAircraftCollisionIdx;
static TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID];
static uint8_t GameAircraftTilemap[GAME_MAX_MAP_SIZE][GAME_MAX_AIRCRAFT_PER_TILE];
// Radio chatter
static SsVag ApproachSnds[MAX_RADIO_CHATTER_SOUNDS];
static SsVag TowerFinalSnds[MAX_RADIO_CHATTER_SOUNDS];
// Takeoff sounds
static SsVag TakeoffSnd;
// Beep sounds (taxiway/parking accept)
static SsVag BeepSnd;
// Instances for player-specific data
static TYPE_PLAYER PlayerData[MAX_PLAYERS];
@ -218,18 +236,28 @@ static char* GameFileList[] = { "cdrom:\\DATA\\SPRITES\\TILESET1.TIM;1" ,
"cdrom:\\DATA\\SPRITES\\GAMEPLN.TIM;1" ,
"cdrom:\\DATA\\SPRITES\\PLNBLUE.CLT;1" ,
"cdrom:\\DATA\\SPRITES\\MOUSE.TIM;1" ,
"cdrom:\\DATA\\SPRITES\\BLDNGS1.TIM;1" };
"cdrom:\\DATA\\SPRITES\\BLDNGS1.TIM;1" ,
"cdrom:\\DATA\\SOUNDS\\RCPW1A1.VAG;1" ,
"cdrom:\\DATA\\SOUNDS\\RCPM1A1.VAG;1" ,
"cdrom:\\DATA\\SOUNDS\\RCTM1F1.VAG;1" ,
"cdrom:\\DATA\\SOUNDS\\TAKEOFF1.VAG;1" ,
"cdrom:\\DATA\\SOUNDS\\BEEP.VAG;1" };
static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr ,
(GsSprite*)&GamePlaneSpr ,
NULL,
(GsSprite*)&GameMouseSpr ,
(GsSprite*)&GameBuildingSpr };
static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr ,
(GsSprite*)&GamePlaneSpr ,
NULL , // CLT files must use NULL pointers
(GsSprite*)&GameMouseSpr ,
(GsSprite*)&GameBuildingSpr ,
(SsVag*)&ApproachSnds[SOUND_M1_INDEX] ,
(SsVag*)&ApproachSnds[SOUND_W1_INDEX] ,
(SsVag*)&TowerFinalSnds[SOUND_M1_INDEX] ,
(SsVag*)&TakeoffSnd ,
(SsVag*)&BeepSnd };
static char* GamePlt[] = { "cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1" };
static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData ,};
static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData };
static char* GameLevelList[] = { "cdrom:\\DATA\\LEVELS\\LEVEL1.LVL;1"};
static char* GameLevelList[] = {"cdrom:\\DATA\\LEVELS\\LEVEL1.LVL;1"};
static uint16_t GameLevelBuffer[GAME_MAX_MAP_SIZE];
static uint8_t GameLevelColumns;
@ -866,13 +894,6 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
CameraMoveToIsoPos(ptrPlayer, IsoPos);
}
if(System1SecondTick() == true)
{
dprintf("ptrPlayer = 0x%08X\n", ptrPlayer);
DEBUG_PRINT_VAR(ptrPlayer->ActiveAircraft);
DEBUG_PRINT_VAR(ptrPlayer->FlightDataPage);
}
GameActiveAircraftList(ptrPlayer, ptrFlightData);
GameStateUnboarding(ptrPlayer, ptrFlightData);
GameStateLockTarget(ptrPlayer, ptrFlightData);
@ -1181,9 +1202,6 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer)
GameBuildingSpr.w = GameBuildingData[CurrentBuilding].w;
GameBuildingSpr.h = GameBuildingData[CurrentBuilding].h;
//DEBUG_PRINT_VAR(buildingIsoPos.x);
//DEBUG_PRINT_VAR(buildingIsoPos.y);
CameraApplyCoordinatesToSprite(ptrPlayer, &GameBuildingSpr);
for(k = 0; k < GAME_MAX_AIRCRAFT_PER_TILE; k++)
@ -1409,6 +1427,8 @@ void GameAircraftState(uint8_t i)
FlightData.State[i] = STATE_APPROACH;
GameAircraftCreatedFlag = true;
SfxPlaySound(&ApproachSnds[SystemRand(SOUND_M1_INDEX, MAX_RADIO_CHATTER_SOUNDS - 1)]);
// Create notification request for incoming aircraft
GameGuiBubbleShow();
}
@ -1908,6 +1928,8 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
}
target_tile = GameLevelBuffer[ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx]];
SfxPlaySound(&BeepSnd);
switch(target_tile)
{
@ -2021,6 +2043,8 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
Serial_printf("target_tile = %d, TILE_PARKING = %d\n",
target_tile,
TILE_PARKING);
SfxPlaySound(&BeepSnd);
if( (target_tile == TILE_PARKING)
||
@ -2262,6 +2286,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
case STATE_READY_FOR_TAKEOFF:
ptrFlightData->State[AircraftIdx] = STATE_TAKEOFF;
GameCreateTakeoffWaypoints(ptrPlayer, ptrFlightData, AircraftIdx);
SfxPlaySound(&TakeoffSnd);
break;
case STATE_HOLDING_RWY:
@ -2298,6 +2323,19 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
Serial_printf("aircraftState = %d\n", aircraftState);
Serial_printf("AircraftIdx = %d\n", AircraftIdx);
}
else if(ptrPlayer->PadKeySinglePress_Callback(PAD_L1) == true)
{
FL_STATE* AircraftState = &FlightData.State[ptrPlayer->FlightDataSelectedAircraft];
if(*AircraftState == STATE_TAXIING)
{
*AircraftState = STATE_STOPPED;
}
else if(*AircraftState == STATE_STOPPED)
{
*AircraftState = STATE_TAXIING;
}
}
}
}
@ -2456,15 +2494,6 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
// Remember that ptrPlayer->SelectedAircraft contains an index to
// be used with ptrFlightData.
/*typedef enum t_flstate
{
STATE_IDLE = 0,
STATE_PARKED,
STATE_TAXIING,
STATE_APPROACH,
STATE_FINAL
}FL_STATE;*/
Serial_printf("aircraftIndex = %d\n",aircraftIndex);
if(ptrFlightData->State[aircraftIndex] == STATE_APPROACH)
@ -2511,6 +2540,8 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
Serial_printf("Exceeded maximum aircraft number!\n");
return;
}
SfxPlaySound(&TowerFinalSnds[SystemRand(SOUND_M1_INDEX, MAX_RADIO_CHATTER_SOUNDS - 1)]);
}
else if(ptrFlightData->State[aircraftIndex] == STATE_HOLDING_RWY)
{
@ -3297,6 +3328,8 @@ void GameStateUnboarding(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData
}
Serial_printf("ptrPlayer->UnboardingSequenceIdx = %d\n", ptrPlayer->UnboardingSequenceIdx);
SfxPlaySound(&BeepSnd);
}
else if(ptrPlayer->PadLastKeySinglePressed_Callback() != 0)
{
@ -3348,6 +3381,29 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer)
Serial_printf("\n");
}
/* *********************************************************************************************************************
*
* @name: void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx)
*
* @author: Xavier Del Campo
*
* @param:
* TYPE_PLAYER* ptrPlayer:
* Pointer to a player structure
*
* TYPE_FLIGHT_DATA* ptrFlightData:
* In the end, pointer to FlightData data table, which contains
* information about all available flights.
*
* uint8_t aircraftIdx:
* Index from FlightData.
*
* @brief:
* Given input aircraft from FlightData, it automatically looks for selected runway and creates an array
* of waypoints to be then executed by corresponding TYPE_AIRCRAFT_DATA instance.
*
* *********************************************************************************************************************/
void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
@ -3415,6 +3471,25 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
AircraftAddTargets(AircraftFromFlightDataIndex(aircraftIdx), targets);
}
/* *******************************************************************************************
*
* @name: void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t aircraftIdx:
* Index from FlightData. Used to determine target tile.
*
* TYPE_RWY_ENTRY_DATA* ptrRwyEntry:
* Instance to be filled with runway data.
*
* @brief:
* Fills a TYPE_RWY_ENTRY_DATA instance with information about runway.
*
* *******************************************************************************************/
void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
@ -3484,6 +3559,22 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
}
}
/* *******************************************************************************************
*
* @name: bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos)
*
* @author: Xavier Del Campo
*
* @param:
*
* TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos:
* (x, y, z) coordinate data in an isometric system.
*
* @return:
* Returns true if a (x, y, z) coordinate is inside level coordinates. False otherwise.
*
* *******************************************************************************************/
bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos)
{
short x = (short)fix16_to_int(ptrIsoPos->x);
@ -3512,6 +3603,28 @@ bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos)
return false;
}
/* *******************************************************************************************
*
* @name: void GameRemoveFlight(uint8_t idx, bool successful)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t idx:
* Index from FlightData.
*
* bool successful:
* False if flight was lost on timeout, true otherwise.
*
* @brief:
* Actions to be performed when a flight ends, both successfully or not (lost flight).
*
* @remarks:
* GameScore is updated here depending on player actions.
*
* *******************************************************************************************/
void GameRemoveFlight(uint8_t idx, bool successful)
{
uint8_t i;
@ -3623,6 +3736,26 @@ void GameRemoveFlight(uint8_t idx, bool successful)
}
}
/* *******************************************************************************************
*
* @name: void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
*
* @author: Xavier Del Campo
*
* @param:
*
* TYPE_PLAYER* ptrPlayer:
* Pointer to a player structure
*
* TYPE_FLIGHT_DATA* ptrFlightData:
* In the end, pointer to FlightData data table, which contains
* information about all available flights.
*
* @brief:
* Rebuilds flight data arrray for a specific player.
*
* *******************************************************************************************/
void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
uint8_t i;
@ -3634,7 +3767,7 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightD
// Clear all pointers for aircraft data first.
// Then, rebuild aircraft list for player.
lastFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
lastFlightDataIdx = ptrPlayer->FlightDataSelectedAircraft;
memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
ptrPlayer->ActiveAircraft = 0;
@ -3650,7 +3783,7 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightD
}
}
currentFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
currentFlightDataIdx = ptrPlayer->FlightDataSelectedAircraft;
if(GameAircraftCreatedFlag == true)
{
@ -3662,7 +3795,7 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightD
{
for(ptrPlayer->SelectedAircraft = 0; ptrPlayer->SelectedAircraft < FlightData.nAircraft; ptrPlayer->SelectedAircraft++)
{
if(ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft] == lastFlightDataIdx)
if(ptrPlayer->FlightDataSelectedAircraft == lastFlightDataIdx)
{
break;
}
@ -3672,6 +3805,26 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightD
}
}
/* *******************************************************************************************
*
* @name: void GameRemainingAircraft(uint8_t i)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t i:
* Index from FlightData.
*
* @brief:
* Reportedly, it updates FlightData.nRemainingAircraft depending on game status.
*
* @remarks:
* This function is called nActiveAircraft times. See loop inside GameCalculations()
* for further reference.
*
* *******************************************************************************************/
void GameRemainingAircraft(uint8_t i)
{
// Reset iterator when starting from first element.
@ -3687,19 +3840,28 @@ void GameRemainingAircraft(uint8_t i)
}
}
/* *******************************************************************************************
*
* @name: void GameFinished(uint8_t i)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t i:
* Index from FlightData.
*
* @brief:
* Sets GameFinishedFlag if there are no more active aircraft.
*
* @remarks:
* This function is called nActiveAircraft times. See loop inside GameCalculations()
* for further reference.
*
* *******************************************************************************************/
void GameFinished(uint8_t i)
{
/*uint8_t i;
for(i = 0; i < FlightData.nAircraft; i++)
{
if(FlightData.Finished[i] == false)
{
// At least one aircraft still not finished
return false;
}
}*/
if(i == 0)
{
GameFinishedFlag = true;
@ -3711,11 +3873,45 @@ void GameFinished(uint8_t i)
}
}
/* *******************************************************************************************
*
* @name: void GameMinimumSpawnTimeout(void)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t i:
* Index from FlightData.
*
* @brief:
* Callback automatically executed on GameSpawnMinTime expired. spawnMinTimeFlag is used
* to set a minimum time between flight ended and flight spawn.
*
* *******************************************************************************************/
void GameMinimumSpawnTimeout(void)
{
spawnMinTimeFlag = false;
}
/* *******************************************************************************************
*
* @name: void GameAircraftCollision(uint8_t AircraftIdx)
*
* @author: Xavier Del Campo
*
* @param:
*
* uint8_t AircraftIdx:
* Index from FlightData.
*
* @brief:
* Sets GameAircraftCollisionFlag when two or more aircraft collide. This flag is then
* checked by Game().
*
* *******************************************************************************************/
void GameAircraftCollision(uint8_t AircraftIdx)
{
GameAircraftCollisionFlag = true;

View File

@ -80,6 +80,14 @@ enum
AIRCRAFT_LOCK_TARGET_TEXT_Y = AIRCRAFT_LOCK_TARGET_Y + 4,
};
enum
{
AIRCRAFT_STOP_X = 192,
AIRCRAFT_STOP_TEXT_X = AIRCRAFT_STOP_X + 16,
AIRCRAFT_STOP_Y = AIRCRAFT_LOCK_TARGET_Y,
AIRCRAFT_STOP_TEXT_Y = AIRCRAFT_STOP_Y + 4
};
enum
{
AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0 = NORMAL_LUMINANCE,
@ -593,6 +601,16 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData
{
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
}
if(ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_STOPPED)
{
GfxDrawButton(AIRCRAFT_STOP_X, AIRCRAFT_STOP_Y, PAD_L1);
FontPrintText(&SmallFont, AIRCRAFT_STOP_TEXT_X, AIRCRAFT_STOP_TEXT_Y, "Resume taxiing");
}
else if(ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_TAXIING)
{
FontPrintText(&SmallFont, AIRCRAFT_STOP_TEXT_X, AIRCRAFT_STOP_TEXT_Y, "Stop immediately");
}
}
else
{
@ -843,6 +861,13 @@ void GameGuiShowAircraftData(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlight
AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
"Holding" );
break;
case STATE_STOPPED:
FontPrintText( &SmallFont,
AircraftDataDirection_X + AircraftDataState_X_Offset,
AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
"Stopped" );
break;
default:
break;

View File

@ -46,6 +46,7 @@ typedef enum t_flstate
STATE_CLIMBING,
STATE_APPROACH,
STATE_FINAL,
STATE_STOPPED,
STATE_LANDED
}FL_STATE;

View File

@ -426,7 +426,7 @@ void ISR_LoadMenuVBlank(void)
LOADING_BAR_Y + LOADING_BAR_HEIGHT + 8,
strCurrentFile );
FontSetFlags(&SmallFont, FONT_NOFLAGS);
//FontSetFlags(&SmallFont, FONT_NOFLAGS);
GfxDrawScene_Fast();
}

View File

@ -1,46 +1,77 @@
# Project-wise definitions
PROJECT = AIRPORT
# GNU Toolchain definitions
CC = psx-gcc
LINKER = psx-gcc
GNU_SIZE = mipsel-unknown-elf-size
# Custom define flags for GCC
DEFINE= -DFIXMATH_FAST_SIN -D_PAL_MODE_
DEFINE += -DPSXSDK_DEBUG
DEFINE += -DNO_CDDA
DEFINE += -DNO_INTRO
#DEFINE += -DSERIAL_INTERFACE
PSXSDK_PATH = /usr/local/psxsdk
# Compiler flags
LIBS= -lfixmath
CC_FLAGS = -Wall -Werror -c -Os -Wfatal-errors
LINKER = psx-gcc
# Path definitions
PSXSDK_PATH = /usr/local/psxsdk
PATH := $(PATH):$(PSXSDK_PATH)/bin/
PROJECT_DIR = ~/$(PROJECT)
PROJECT = AIRPORT
PROJECT_DIR = ~/Airport
#Uncomment this DEFINE below to use Airport together with OpenSend + QPSXSerial toolchain.
#DEFINE += -DSERIAL_INTERFACE
# PSXSDK tools definitions
# ELF2EXE:
ELF2EXE = elf2exe
ELF2EXE_FLAGS = -mark="A homebrew game created with PSXSDK"
LICENSE_FILE = /usr/local/psxsdk/share/licenses/infoeur.dat
PSXSDK_DIR = /usr/local/psxsdk/bin
# PCSX-R
EMULATOR_DIR = ~/pcsxr
EMULATOR = pcsxr.exe
SOUND_INTERFACE =
# Uncomment the line below if you get no sound output under Linux.
#SOUND_INTERFACE += padsp
EMULATOR_FLAGS = -nogui -psxout
# Objects definition
# Compiled objects list
OBJ_DIR = Obj
SRC_DIR = .
OBJECTS = $(addprefix $(OBJ_DIR)/,main.o System.o Menu.o Gfx.o Pad.o MainMenuBtnAni.o \
LoadMenu.o GameGui.o Sfx.o Camera.o EndAnimation.o \
PSXSDKIntro.o PltParser.o Game.o Font.o MemCard.o \
Aircraft.o Serial.o Timer.o)
# Source dependencies:
DEPS = $(OBJECTS:.o=.d)
# CD-DA objects:
MUSIC_TRACKS = --track=../Bin/TRACK01.bin --track=../Bin/TRACK02.bin --track=../Bin/TRACK03.bin
FFMPEG = ffmpeg
FFMPEG_DIR = ../Music/ffmpeg/bin
FFMPEG_FLAGS = -f s16le -acodec pcm_s16le
GNU_SIZE = mipsel-unknown-elf-size
# VAG objects:
SOURCE_SOUNDS_FOLDER = ../Sounds
SOUNDS_FOLDER = ../cdimg/DATA/SOUNDS
SOUND_OBJECTS = $(addprefix $(SOUNDS_FOLDER)/, BELL.VAG \
ACCEPT.VAG \
TRAYCL.VAG \
SPINDISK.VAG \
BEEP.VAG \
TAKEOFF1.VAG \
RCTM1F1.VAG \
RCPW1A1.VAG \
RCPM1A1.VAG )
# ------------------------------------
# Instructions
# ------------------------------------
OBJECTS = $(addprefix $(OBJ_DIR)/,main.o System.o Menu.o Gfx.o Pad.o MainMenuBtnAni.o \
LoadMenu.o GameGui.o Sfx.o Camera.o EndAnimation.o \
PSXSDKIntro.o PltParser.o Game.o Font.o MemCard.o \
Aircraft.o Serial.o Timer.o)
DEPS = $(OBJECTS:.o=.d)
build: levels $(PROJECT).bin
build: sounds levels $(PROJECT).bin
rebuild: clean build
@ -50,6 +81,7 @@ music_objects: $(addprefix ../Music/, TRACK01.bin TRACK02.bin TRACK03.bin)
clean:
rm -f Obj/*.o
rm -f ../cdimg/DATA/SOUNDS/*.VAG
$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c $(OBJ_DIR)/%.d
$(CC) $< -o $@ $(DEFINE) $(CC_FLAGS) -MMD
@ -105,13 +137,11 @@ tiles:
bmp2tim ../Sprites/DepArr.bmp ../cdimg/DATA/SPRITES/DEPARR.TIM 16 -org=552,240 -mpink
bmp2tim ../Sprites/PageUpDn.bmp ../cdimg/DATA/SPRITES/PAGEUPDN.TIM 16 -org=504,240 -mpink
bmp2tim ../Sprites/Bldngs1.bmp ../cdimg/DATA/SPRITES/BLDNGS1.TIM 16 -org=640,128 -mpink
$(SOUNDS_FOLDER)/%.VAG: $(SOURCE_SOUNDS_FOLDER)/%.wav
wav2vag $^ $@
sounds:
rm -f ../cdimg/DATA/SOUNDS/*.VAG
wav2vag ../Sounds/Bell.wav ../cdimg/DATA/SOUNDS/BELL.VAG
wav2vag ../Sounds/Accept.wav ../cdimg/DATA/SOUNDS/ACCEPT.VAG
wav2vag ../Sounds/TrayCl.wav ../cdimg/DATA/SOUNDS/TRAYCL.VAG
wav2vag ../Sounds/SpinDisk.wav ../cdimg/DATA/SOUNDS/SPINDISK.VAG
sounds: $(SOUND_OBJECTS)
levels: LEVEL1.LVL LEVEL1.PLT

View File

@ -63,8 +63,6 @@ bool PltParserLoadFile(char* strPath, TYPE_FLIGHT_DATA* ptrFlightData)
}
strPltBuffer = SystemGetBufferAddress();
dprintf("%s\n", strPltBuffer);
PltParserResetBuffers(ptrFlightData);

View File

@ -30,11 +30,16 @@ static uint16_t SfxCddaVolumeReduction;
void SfxPlaySound(SsVag * sound)
{
SsPlayVag(sound, sound->cur_voice, MAX_VOLUME - SfxGlobalVolumeReduction, MAX_VOLUME - SfxGlobalVolumeReduction);
if(sound->data_size != 0)
{
SsPlayVag(sound, sound->cur_voice, MAX_VOLUME - SfxGlobalVolumeReduction, MAX_VOLUME - SfxGlobalVolumeReduction);
}
}
bool SfxUploadSound(char* file_path, SsVag * vag)
{
static size_t SPUBytesUsed;
if(SystemLoadFile(file_path) == false)
{
return false;
@ -51,6 +56,20 @@ bool SfxUploadSound(char* file_path, SsVag * vag)
voiceIndex++;
Serial_printf("SPU voices used = %d\n", voiceIndex);
SPUBytesUsed += vag->data_size;
if(SPUBytesUsed != 0)
{
enum
{
SPU_MAX_ALLOWED_BYTES = 512 * 1024 // 512 KBytes
};
uint16_t percentage = SPUBytesUsed * 100 / SPU_MAX_ALLOWED_BYTES;
dprintf("SPU usage: %d%%\n", percentage);
}
}
else
{

View File

@ -14,7 +14,7 @@
* Defines
* *************************************/
#define FILE_BUFFER_SIZE 0x20014
#define FILE_BUFFER_SIZE 0x4AA60
#define END_STACK_PATTERN (uint32_t) 0x18022015
#define BEGIN_STACK_ADDRESS (uint32_t*) 0x801FFF00