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# Airport
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# Overview
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`Airport` is a free (as in freedom) video game for the original Sony
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Playstation aka PSX. The player puts himself/herself in the role of an Air
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Traffic Controller (ATC) where inbound and outbound flights must be brought to
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their destinations safely and within time.
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## Overview
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While aiming for an arcade experience, `Airport` is inspired by real-world
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procedures used in aviation so those used to realistic flight simulators might
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enjoy this video game as well. While many features are still missing, the game
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is in a rather playable state.
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### What is Airport?
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`Airport` is written in C using the `mipsel-unknown-elf` GNU toolchain and a
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free SDK called PSXSDK, created by nextvolume. Since the original author stopped
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developing it, a [custom version of the SDK](https://github.com/XaviDCR92/psxsdk),
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bringing in new features and bugfixes, is used for this project. A map editor
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is also available for operating systems supporting `Qt`.
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Airport is an open-source video game for the original Sony Playstation aka PSX/PS1. The player puts himself/herself in the role of an Air Traffic Controller (ATC), where lots of inbound/outbund flights need to be controlled without delays.
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The game has been successfully tested under real hardware (`SCPH-5502` and
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`SCPH-102`), `pcsxr`, `pSX` and `FPSe` without major issues. It is also
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compatible with [OpenSend](https://github.com/XaviDCR92/OpenSend), making it
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possible to stream game data from a computer over the serial port on the
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console, allowing quicker development under real hardware.
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### What is Airport written with?
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# How to build
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`Airport` has moved from a `Makefile`-based build system towards `cmake` for
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convenience, easier deployment and generation of `compile_commands.json`,
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useful for improved text completion on some IDEs. `cmake >= 3.13` is required.
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Before building, environment variable `PSXSDK_PATH` must be set to the path
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where `psxsdk` has been installed (e.g.: `/usr/local/psxsdk`).
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Airport is written using an open-source SDK called PSXSDK together with the GNU toolchain. PSXSDK can be freely [here](http://unhaut.x10host.com/psxsdk/ "PSXSDK official link"). However, a fork was created specifically from the 20150729 version with new experimental features and posted into [Github](https://github.com/XaviDCR92/psxsdk-20150729 "PSXSDK-20150729 fork").
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`Airport` can then be built using the typical process in CMake projects:
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```sh
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mkdir build && cd build/
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cmake .. -DCMAKE_EXPORT_COMPILE_COMMANDS=1
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cmake --build .
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```
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Once built, two files namely `airport.bin` and `airport.cue` inside the build
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directory (e.g.: `build`) can be used to play the game on an emulator or burn
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it into a CD-R to play it into a modchipped console.
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On the other hand, the map editor must be built using the Qt framework. Qt
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Creator automates the process and thus is the recommended way to go.
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# License
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`Airport` is licensed under the GPLv3 or later (read `LICENSE`) unless noted
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otherwise. Some assets with various permissive licenses are also used - see
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`LICENSE` files on each subfolder for further reference.
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