64 lines
2.9 KiB
Plaintext
64 lines
2.9 KiB
Plaintext
How to build a toolchain for the PSXSDK
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If you do not have the patience for this, do not do this. Unless you have
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some less used operating system and/or using a non-x86 processor on your development computer there are precompiled toolchains on the main PSXSDK site for some of the most common operating systems.
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These instructions are for Unix-like operating systems, although they will
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probably work also on Cygwin.
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To build a toolchain for the PSXSDK, you need to download GNU Binutils
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(http://www.gnu.org/software/binutils/) and GNU GCC (http://gcc.gnu.org)
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It is assumed that you want to install the toolchain you are going to build in
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/usr/local/psxsdk. If you don't want to do that simply replace it in the
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commands with something else.
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If you are using a *BSD system, replace `make' with `gmake'.
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First of all, open a terminal.
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Then the following is a guide for what you will do:
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# export BASEDIR=<directory-where-you-downloaded-binutils-and-gcc-source-archives>
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# cd $BASEDIR
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# mkdir source build
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# tar xjf binutils*bz2 -C source
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# tar xjf gcc*bz2 -C source
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# cd build
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# mkdir psxsdk-binutils
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# mkdir psxsdk-gcc
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# cd psxsdk-binutils
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# $BASEDIR/source/binutils*/configure --disable-nls --prefix=/usr/local/psxsdk --target=mipsel-unknown-elf --with-float=soft
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# make
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# make install
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# cd ..
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# cd psxsdk-gcc
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# $BASEDIR/source/gcc*/configure --disable-nls --disable-libada --disable-libssp --disable-libquadmath --disable-libstdc++-v3 \
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--target=mipsel-unknown-elf --prefix=/usr/local/psxsdk --with-float=soft --enable-languages=c,c++
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# make
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# make install
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Replace <directory-where-you-downloaded-binutils-and-gcc-source-archives> with the directory where you
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put the binutils and gcc source archives you downloaded.
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If you don't need C++ support, replace "--enable-languages=c,c++" with "--enable-languages=c" and remember
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to set CXX_SUPPORT in Makefile.cfg to `no'; that will avoid C++ support in PSXSDK from being compiled.
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Note that on some systems (like NetBSD) for some reason GCC might not build if you run its configure script using a relative path
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(like ..). This happens for a strange reason. In doubt, run the configure script using an absolute path (the complete name of the directory).
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Now you just need to build the PSXSDK. Notice that the PSXSDK installs itself
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after building automatically and you will not need to execute a command to install it after building it.
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Before building the PSXSDK, edit Makefile.cfg. TOOLCHAIN_PREFIX is very important,
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it specifies the directory where the PSXSDK toolchain is installed in. In our example it is /usr/local/psxsdk (the default)
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There should be explanations for the other variables.
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To build the PSXSDK go into its directory, change your path variable to include the PSXSDK toolchain binaries:
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export PATH=$PATH:/usr/local/psxsdk/bin
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and execute "make".
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If everything went well, execute "make install".
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PSXSDK should be ready to go! |