Real-time strategy video game for the Gamebuino handheld console.
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XaviDCR92 efc7020def * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
+ BaseUnit now takes a pointer to a Camera object.
+ Implemented Unit basic movement.
+ Initial stub for Coordinates class, meant to replace all manual X/Y coordinates handling between classes.
2018-08-05 18:06:49 +02:00
BitmapEncoder-master + Added copy of BitmapEncoder 2017-11-05 04:16:32 +01:00
Exe * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Libs + Added copy of BitmapEncoder 2017-11-05 04:16:32 +01:00
Sprites Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
.directory Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
.geanyprj + Added Makefile configuration file for all projects.\n*Updated Makefile for project 2017-08-26 11:15:45 +02:00
.gitignore Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO 2017-09-08 18:39:22 +02:00
BarracksSpr.i + Added copy of BitmapEncoder 2017-11-05 04:16:32 +01:00
BaseUnit.cpp * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
BaseUnit.h * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
Camera.cpp * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
Camera.h * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
CameraOld.c Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
Coordinates.cpp * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Coordinates.h * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Cursor.cpp * Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2. 2018-08-05 18:02:42 +02:00
Cursor.h * Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2. 2018-08-05 18:02:42 +02:00
Game.cpp * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). 2018-07-26 21:15:59 +02:00
Game.h Camera is now an independent instance, and HumanPlayer only holds a reference to it. 2018-07-10 23:17:34 +02:00
Gfx.cpp Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
Gfx.h Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
Global_Inc.h Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
HumanPlayer.cpp * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
HumanPlayer.h * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
HumanPlayerBtn.cpp + Added callback for button B released. 2018-08-05 18:03:30 +02:00
Makefile * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Makefile.cfg Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO 2017-09-08 18:39:22 +02:00
Menu.cpp * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Menu.d Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
Menu.h Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
MouseSpr.i More work on Unit/BaseUnit concepts. 2018-07-10 00:04:16 +02:00
Pad.cpp Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
Pad.h Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
PeasantSpr.i * Modified shadows for Town centre. 2017-11-05 05:38:31 +01:00
Player.cpp * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). 2018-07-26 21:15:59 +02:00
Player.h * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). 2018-07-26 21:15:59 +02:00
PocketEmpires.geany * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
SoldierSpr.i * Modified shadows for Town centre. 2017-11-05 05:38:31 +01:00
Sprite.cpp * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
Sprite.h * Sprite data width and height is now extracted from Sprite class. 2018-08-05 17:58:03 +02:00
System.cpp Fixed "includes/defines/local variables" headers. 2018-07-09 22:33:29 +02:00
System.h * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). 2018-07-26 21:15:59 +02:00
TowerSpr.i + Added copy of BitmapEncoder 2017-11-05 04:16:32 +01:00
TownCentre.i * Modified shadows for Town centre. 2017-11-05 05:38:31 +01:00
Unit.cpp * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
Unit.h * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! 2018-08-05 18:06:49 +02:00
UnitOld.c Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
UnitOld.h Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
main.cpp Fixed "includes/defines/local variables" headers. 2018-07-09 22:33:29 +02:00